The first official patch for retail releases of SimCity 4: Rush Hour and SimCity 4: Deluxe Edition.
EP1 Update 1 - Release Notes Update: 1.1.638.0 Date: Friday, November 14, 2003 Update Size: 16Mb Performance Improvements *Adjusted foam spray effect for firefighters fighting toxic spills. *Addressed issues related to U-Drive it mode while volcano disaster is active. *Fix for random issues that may arise when dragging a diagonal power line across zones in specific manner that creates a connected orphan pole in a segment. *Renderer updates to avoid memory corruption when model instance has an invalid position. *Updates to paths to improve clipper that was transforming stop points into single-point paths. *Video card improvements for the following: *Intel i830/845/865: Fixed graphics rules to allow hardware and to disable color cursor. *Addressed issues related to burning tree stump. *Fix for airplane sometimes taxiing above the airfield. *Implemented safety code for query. *Fix for relatively obscure problems that occur when moving vans are created on a tile with a complex paths. *Implemented a general-purpose fix for any remaining yet-to-be-discovered cases of a bad orientation vector. *Fix for issue where networks loaded from a saved city would not properly re-initialize their connection bitmap. *Updated Localized strings. *Updates for My Sim messaging. The issues would arise when moving a My Sim out of a city at just the right time. *Fix for reported location of sky diving mission. *Fix for query incorrectly reporting trip length after abandonment. *Fix for incorrectly reported commute time during inter-city travel. *Path fixes for various networks and intersections. *Texture fixes for several one-way/avenue intersections. *Fix for several network intersection resolves. *Improved usage of parking lots and transit stations. *Improved synching of foundation vs. building height. *Improved variety of industry building development. *Fix for intercity commute where bus traffic was periodically being treated as car traffic. *Fix for being able to drop highway ramps over buildings. *Adjusted toll booth capacities for 2-tile wide toll booths. *Fix for prevention of pedestrians from using neighbor connections. *Fix for elevated train volume not being reported in the traffic volume graph. *Fix for commercial traffic and road noise map calculations to accommodate multi-tile morning and evening commutes. *Added left turn lanes to avenue/highway overpass onramps. *Fix for priorities of props and textures in lot templates used in city detail. *Fix for variety of path bugs related to roads, rails, highways, avenues and elevated rail.
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