Compilation of modding tools for SiN.
MISSING FILE: sin_tools_source.zip - this was the source code for the editing tools, nowhere to be found today. If anyone comes across this file please do upload it to gamefront, moddb or somesuch website.
Sin & Wages of Sin SDK ====================== Initial release date: 1998 Engine: Quake II engine Genre: First-person shooter Developers: Ritual Entertainment, Hyperion Entertainment Designers: Richard Gray, Matthias Worch Platforms: Microsoft Windows, Linux, Macintosh operating systems Contents -------- This is a compilation of all the available modding / editing tools related to this game as of 2018. This is not an official release. MISSING FILE: sin_tools_source.zip - this was the source code for the editing toolset, nowhere to be found today. If anyone comes across this file please do upload it to gamefront, moddb or somesuch website. Included in this release are the following: Editing Tools: sintools SinEd toolset. This directory contains Ritual's full version of the SinEd tool suite: SinEd, compilation tools for the full version of Sin, an extraction and creation utility for .sin format PAK files plus the 3DSmax and 3DSmax2 plug-ins for exportation of your models, animations and skins to Sin format files. Plus an improved README file to help you get started with SinEd. sinedf14 SiN entity definition files package v1.4. This zip archive contains a new .cpp file plus a LOT of .def files which's SINED declarations were updated with lots of relevant and up to date information on keys, spawnflags and additional notes. Replace the full.cpp file from the original toolset and the original .def files extracted from pak0.sin with these improved versions. You must have SinEd installed first. ctf.cpp The ctf.cpp file for SinED, to make CTF maps. Put the file in the tools\sin\base\code\game directory, then copy the models and textures from the sinctf directory to the sined directories and you should be making your own SinCTF levels in no time. wostools This directory contains 2015's version of the SinEd tool suite: the same version of SinEd as the original toolset, except it does not include the compilation tools, makepak or the 3DSmax and 3DSmax2 plug-ins. Includes a doc file on how to use the sprite placement gun in the game, a bare-bones .cpp entity definition file and a modified project file. wosedf12b WOS entity definition files package v1.2b.This directory contains a new .cpp file for 2015's mission pack: Wages Of Sin. I now included all the updated typo corrections and improvements to the WOS specific def files (read the included def_corrections.txt file for all the details). Replace the wosfull.cpp file from the original WOS toolset and the original def files extracted from the WOS pak0.sin with these new versions. wosctftools WOSCTF entity definition files package. This directory contains a new .cpp file for 2015's version of CTF Teamplay: WOSCTF. Included are the new and updated .def files required for making WOSCTF maps plus a new wosctf10.cpp entity definition file which includes all the regular SiN and WOS plus the WOSCTF entity definitions for SinEd. sinview12b Sin View version 1.2b. This great little app lets you explore SiN's .pak/.sin files with a Windows Explorer type interface, so you can check out all the gfx, sfx, etc. in SiN, and export them for editing. Source Code: sin110source.exe This is the v1.10 gamex86.dll source code. This is for programmers who want to make mods for SiN. WOSsrc104.exe Wages of SiN v1.04 gameX86.dll source code. This is the game source code for the 2015 SiN add-on which includes updates to the SiN game source as well. docs An offline version of 'The Node' website and some misc documents.
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