Carousel Mall

store fronts, the two anchor storefronts, a new back hall to the food court area, truer structural design to the real mall, and a new movie...

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store fronts, the two anchor storefronts, a new back hall to the food court area, truer structural design to the real mall, and a new movie ;)

The real mall has been candy coated in a 'enviro-green' theme, so this map is definitely a reflection of the older look. I could update it to match, but frankly, they went too far with the new mall look, it is ugly.

Even though CompUSA has been defunct for a year, they still have the CompUSA area walled off. It is a large space, but no one has moved in. I think I'll add 'store closing' signs on the exterior.

Oddly, I've been adding a number of polygons to the main hallways, but the change of closing off the stores has shown some improvement in the FPS department. It is running smoother all around, perhaps it was the 44 degree rotated textures that somehow came to be throughout the map. I've been correcting them, but there are 1000s of faces in the map.

I mentioned adding a DEM mode, but I have yet to do that. I still need to fully populate the map with weapons and packs for DM/ELIM modes. As it stands, CTF mode still has only one health pack in the center of the mall.

Some History: Years in the making (I do other things with my life too), and ported from my original SoF1 mall map, recreated from scratch twice, and now remade once again in my greatest map ever.

NOTE! If you downloaded a previous version, you must remove it from your sof2/base folder. Otherwise, conflicts will occur!

ALSO! If your web browser is stupid enough to rename the file extension from pk3 to zip, YOU MUST CHANGE the extension to .pk3 from .zip! DO NOT UNZIP!

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