Here we have a pack of 3 capture the flag modification's. The first mod is sof1 style ctf where your flag has to be at its spawn to enable a capture of the oppisitaions flag. The second is where you pick the oppisitions flag at your base and capture it at thier base. The last but not least is if your flag is taken when you kill the flag carrier if one of your team touch's the flag it will go back to your spawn area. Download this great mod cause its fun to play in all three gametypes and it makes a cool change from the default... Enjoy :rock:
Server side 3 in 1 gametype. Contact: firstname.lastname@example.org (Also msn address) Site/Forum: http://adminmod.tk (Site by soulus) http://mdx.proboards15.com (Admin mod forum) Instructions: Extract this file to either your current MOD folder ie OSP, adm or to base/mp IE: C:/Soldier of Fortune II - Double Helix/base/mp/3ctf.pk3 C:/Soldier of Fortune II - Double Helix/base/mp/3ctf.cfg Credits: Ravensoft for the releasing the software development kit and making the game. Features: gt_cctf is Classic Capture the flag (like unreal tournament) and the features are people can return there flags if they are taken for example if Dave is on blue team and his flag is taken. he or any other team mate could kill the flag carrier and run over the flag then there would be a message "Dave has returned the BLUE flag" and it would go back to base. also with classic capture the flag you cannot capture the flag IF both flags are missing, you will have to return one or wait til it is returned. gt_rctf is Reverse Capture the flag the only feature of this is you take your flag to the opponent base If you just want to play a normal sof2 ctf game however then set both below cvars to 0 to have one of them on set them to 1. Enjoy: XYZ
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