This is a map based on tunnel of glass with massive tanks of water. The top of the map is accessible from ladder were you can walk on top of the tunnel. Again another fun map from D-Day. Please leave the developer some feedback.
=================================================== Title : ^&mp_aquashop Date : April 26, 2007 Version : 1.0 Filename : ^Nmp_aquashop.bsp Author : D-day Email : firstname.lastname@example.org Site : vista-clan.tk Description : This is a underwater shop composed of tunnels and channels, a secret control room, a helipad and 4 elevators (some elevator buttons are hidden, you have to find them :-) =================================================== * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : DM, TDM, CTF, INF, ELIM, Requires : SoF2 Full Version 1.03 Players : Up to 28 comfortably? =================================================== * Construction * Base : Original map Editor : GTK Radiant 4.0 Buildtime : 1 week (ish) Known Bugs : Sometimes the elevators don't work? Features : Height... New Textures? : No. New Sounds? : No Custom Soundtrack? : No Compile Machine : ACER/AMD Athlon 1800+, 512MB DDR RAM Compile Time : 7 mins (ish) =================================================== * Installation * The .pk3 file should be extracted to the user's SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select "mp_aquashop by D-day amd the vista-tech team" from the multiplayer server list. *or pull down the console (~) and type: map ^Nmp_aquashop =================================================== * Credits * Cheers . Vista-clan.tk & vista-mod.tk Also Michael, Reload and [Fox5] clan for testing my maps :-) Anyone else who hosts custom maps Gwen Stefani for the soundtrack =================================================== * Permissions * All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact D-day first, and include all files, including this readme, intact in the original archive.
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