This is an updated version of 'balanced weapons', a server side mod that makes the weapon handling more realistic. Note that this doesnt mean it makes killing more easy!
WEAPONS BALANCER making the guns more realistic mp5 is weaker and less accurate than assualt rifles and doesnt have burst fire. it is a close range weapon not a sniper gun sig551 is stronger and more accurate than other assualt rifles by just a little and it has a 6x zoom level m4 and ak are slightly less accurate and powerfull than before. ak doesnt have burst fire mode m590 has 6 rounds and single mode only and does a bit less damage. i thought it was a very cheap gun in the game so i made it into the version of this shotgun that holds 6 rounds instead of 9 usas has singel shot only and is not as fast msg90 holds 20 rounds. if it was a five round clip than it wouldnt stick so far out of the gun and it fires faster with less damage than it used to micro uzi only has 20 rounds because MICRO uzis dont have 30 rounds clips and has single fire instead of burst all the pistols do more damage m60 holds 100 rounds balanced by 51337_dollars firstname.lastname@example.org to install place in your sof2\base\mp folder ///////////////////////(UPDATED)\\\\\\\\\\\\\\ sig is less accurate and powerful than i previously made it by a few decimals and has a new zoom 2x for close range the shotguns shoot twice as many pellets with less spread and inaccuracy but less damage for each pellet and recoil was increased msg90 shoots even faster and with less recoil in scope m3a1 is less accurate but more powerful micro uzi is less accurate
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