This is a very intresting map. It seems to have everything just placed there. Grass on concrete. Neon sign just there. Jeep in a small area without a door big enough for it. But it all looks GOOD!! :D Also a nice place to fight in. Protected areas with a small window to shoot from. A true stand off map. Give it a try with a few friends. Support DM/TDM and elim :D
============================================================ Title : KB_BLITZ X Date : 9/07/02 Version : Final as far as I'm concerned Filename : kb_blitzx.bsp Author : KB_GUERILLA FARMER aka Jason Email : Description : Small fragfest ============================================================ * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : DM tdm elim Requires : SoF2 Full Version 1.00 or higher Players : Max 10 recommended players ============================================================ * Construction * Base : Original creation Editor : sdk Buildtime : few hours Known Bugs : a few off textures. nothin major Features : A Hummer! and cool metal battle cages! and plants! New Textures? : No New Sounds? : No Custom Soundtrack? : No Compile Machine : 1.8 athlon win xp Compile Time : 45 sec ============================================================ * Installation * The .pk3 file should be extracted to the user's SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select <Map Name> from the multiplayer server list. *or pull down the console (~) and type : map <mapname> ============================================================ * Credits * visit www.killerbeez.com. thanks to www.gdconnect.com for help, along with KB_TOO_HIGH and Brutus Anyone else who helped test it :) ============================================================ * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
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