What can i say, I have been waiting for someone to produce a map with looks like this, i knew one day it would happen, i would compare this to lego This is a very nice idea for a map thought it is tiny.
Think this will be a good high fragging dm map
õ¿õ++++++++++++++++++++++++++++++++++++++++++++++õ¿õ õ¿õ Cellblock õ¿õ Installation: extract the PK3 using WINZIP, or WINRAR into your Soldier of fortune II Double Helix\base folder. Run the game, and play. +++++++++++++++++++++++++++++++++++++++++++++++ Authors: JIM_BOB7813, and YHCIR, who helped make some of the map, did some of the testing and compressed the map into pk3. E-mail: email@example.com Homepage: www.freewebs.com/jimbobmaps Previous work: This is my forth map for sof2, the first one was Telesniper, the second was Minimoke, and the third was Remagen. +++++++++++++++++++++++++++++++++++++++++++++++ Map info: It is a small ctf, dm, map suitable for up to 8 players. It looks like it has been cell shaded. Gametypes: dm elim tdm ctf ctdm. New sounds: no New textures: no Compile time: 5 mins Secrets: 0 Date: 31st January 2003 Total Brushes (non entity) : 579 Construction time: 3 days +++++++++++++++++++++++++++++++++++++++++++++++ Editor used: GTK Radiant, version 1.2.11 Compile Machine:AMD Athlon 1.3Ghz, 384Mb RAM, Geforce 2 mx-200 32mb And a big thank you to everyone on the marko/pharao forums, who helped us, and to Marko for releasing his source files, they helped a lot. I got the idea of cell shading from a map for ut2003 called celled facility by Accurain. +++++++++++++++++++++++++++++++++++++++++++++++ * Copyright / Permissions * All original and composed textures in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels. You may distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you credit the author. Include all files intact in the original archive.
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