CHK Justice

This map is based around a large Cemetary inside a small town, a town where spawn killing is a punishable offense and where you must respect...

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File Description

This map is based around a large Cemetary inside a small town, a town where spawn killing is a punishable offense and where you must respect the dead or else!!..The author aint joking, give it a try and see..

This is a very nice map with loads of places to explore, the map has multiple gametype support and will host 16-24 players some of the gametypes are Deathmatch, Team Deathmatch, Capture the Flag, Classic Capture the Flag, Infiltration, Demolition.

* Anti Spawn Killing System for CTF All you spawn killers out there for CTF - learn how to play the real way or go to jail - Justice will be served unto you. Don't you just hate those lame spawn killing players well they wont do it for long on this map.

This map is a must for your collection, download it now and give it a try:)

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Readme
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Map Title               :CHK Justice
Description             :Large Cemetary in a small town, a town where spawn killing is a punishable offense and where you must respect
			 the dead or else!!
Release Date            :May 9, 2003
Version			:Final
Filename                :mp_chk_justice.pk3
Authors                 :CHK Mapping Team - BKUSA2, Daniel, Shoot
Email                   :CHKsnipers@hotmail.com - for scripting, shader and model support use chkshoot@cox.net
Website			:http://members.rogers.com/chk-sof/     
 
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Buildtime               : hmmmmmmmm, who the hell counts anyway
Compile Time            : 1 hr 32 min
Compile Settings        : Equivalent of Fullvis BSP in Radiant
BSP Compile settings	: -bsp -rename 
Vis Compile settings	: -vis
Lighting Compile	: -light
Editor                  : Radiant - SOF2SDK
Map Known Bugs          : None
Gametype Known Bugs     : None
Features                : Distance Culling and Custom Worldspawn Fog
			  Custom Sky and Light Settings
			  Anti Spawn Killing in CTF mode
			  Large Tunnel Network
			  Multiple Gametype Support
Secret                  : We gots no stinking secrets

Compile Machine         : 1967 GTO - Lite Blue with Cragars and Slicks and a 400 bored 20 thousandths over with a blower.....damn I'm dreaming again
 

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* Game Modes *

Game                  : SOF2
Type                  : MP
Supported Modes	      : Deathmatch, Team Deathmatch, Capture the Flag, Classic Capture the Flag, Infiltration, Demolition,
			Elimination, Elimination 2
Requires              : Mandown suggested
Players               : 16-24


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*  Anti Spawn Killing System for CTF
All you spawn killers out there for CTF - learn how to play the real way or go to jail - Justice will be served unto you.
Don't you just hate those lame spawn killing &^%$**&^^% well they wont do it for long on this map.

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* ESS Black Betty Memorial *   
In mid April 2003 Elizabeth Hoy aka ESS Black Betty was killed in an accident - 
This statue is to memoralize her.
ESS Blackbetty ..........she holds the ultimate high ground now................
http://pub30.ezboard.com/bess
http://betty.bskclan.com/
============================================================
* Installation *                
                                                 
INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY!!
UNZIP IT IN SOF2 BASE DIRECTORY 
(example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base)
----------------------------------------------------------------------------------------------------------------
*PLAYERS*

Select works from the multiplayer server list.

============================================================
* Credits *
 
Id Software for The Q3Ta engine
Raven Team for SOF2:Double Helix Game and the original qvm files
Gtk Radiant Team

*Special Thanks*
www.sof2files.com For the great work they do for the community
ReadMe template created by Black_Ice@sof2files.com

============================================================
* Model Credits*
For Individual Models please see the individual model readme files for additional credit and development info.
I have edited most of the models to suit this map specifically but have not deviated from thier original shapes.

All models were imported into Milkshape - Redid the materials to match sof2 file structure - created qc files for all and recompiled them as md3's.
Any questions on the models please contact CHK Shoot aka Doug Abele @ chkshoot@cox.net


Skull model comes from deleteing all but the skull and recompiling the model.
Skeltons - I reconfigured the hand positions and the feet to look more like a skeleton at rest.
Judge Model - I removed the chair and recolored the skin portion only of the texture.
Foreboding Statue - no changes
Angel Model - I edited the face texture so when lit would be correct - looked like she had a 3 oclock shadow and that just wouldnt do for this purpose. I added the sniper rifle to it also.
Sniper rifle for the angel - was imported from the sof2 sniper glm file and recompiled it as a md3 - I also textured the weapon to marble to match the angel.


Skeleton and Skull Models and Skin -
----------------------------------------
Credit to Kenneth Scott, the id artist who created the original for Quake 3 Arena.

Judge Model Credit and Skin -
----------------------------------------
QUAKE(R) and QUAKE III(R) are © id Software, Inc. The Map object Judge is © Bjornar Johansen
Email Address           : bjor-joh@online.no
Url			: http://home.online.no/~bjor-joh

Original Angel Model -
----------------------------------------
Angel: by Tamara "Ophelia" Crossley  mreff@javanet.com - came from QuakeCon2000 models contest.

Foreboding Statue
----------------------------------------
Not sure who made it - all there was was a mdl file in the zip that I converted to md3 - who ever made it thank you.


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* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.

============================================================
* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed 
that users who run this file, automatically are considered as having read and understood 
this liability clause before using the said file.
============================================================

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CHK Mapping Team


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Registered 14th May 2003

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