Colombia Temple

Summary Islands, lake, Damb and underground complex, mono-rail, weird temple. This is the (hopefully) finished version of my firs...

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Summary Islands, lake, Damb and underground complex, mono-rail, weird temple.

This is the (hopefully) finished version of my first major SOF2 map. The idea behind it was to create a map that had significant vertical as well as horizontal dimensions. It's supposed to be a fun map which is why things like the temple design, the ludicrously precarious walkways, jump pads and great heights are the way they are :D Even though it's a large open map there are many sneaky little routes through it allowing for open and fun gameplay ( I hope :S ) I've added loads of new features since the beta so I hope you enjoy it.

This map supports Dem, Elim, Inf, CTF, DM, TDM, KTMWTB, TKTMWTB, and will support upto 32 players..:)

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Title                   : Colombia Temple 1.0
Summary 		: Islands, lake, Damb and underground complex, mono-rail, weird temple.
Description		: This is the (hopefully) finished version of my first major SOF2 map. The idea behind it was to create a map that had significant vertical as well as horizontal dimensions. It's supposed to be a fun map which is why things like the temple design, the ludicrously precarious walkways, jump pads and great heights are the way they are :D Even though it's a large open map there are many sneaky little routes through it allowing for open and fun gameplay ( I hope :S ) I've added loads of new features since the beta so I hope you enjoy it.
Release Date            : 21/04/2003
Version			: 1.0
Filename                : mp_coltemple.zip (mp_coltemple.pk3, mp_coltemple_b5.pk3)
Author                  : =A&D=PictPunk
Email                   : pictunk@hotmail.com
Web			: www.armed-dangerous.co.uk   
 
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* Construction *

Buildtime               : Lost Track
Compile Time            : BSP 3 Min, VIS 28 Min, Light 
Base                    : Heightmap, Easygen Terrain
Editor                  : GTKRadiant
Map Known Bugs          : There's definately a few textures and bits and pieces I could fix, as well as working at tidying things up a little to improve framerate, but it's a very large map and trying to get it perfect could become dysfunctional real quick :D
Gametype Known Bugs     : None
Features                : Jump pads, traps, growling pict, custom effects, Mono-rail.
Secret                  : Some ;)
New Textures?		: Yes
New Sounds?		: Yes
Custom Soundtrack?	: No
Compile Machine         : Athlon XP 2100, 512DDR, Radeon 64DDR
 			  SB Live! player 1024

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* Play Information *

Game                  : Soldier of Fortune II
Type                  : Dem, Elim, Inf, CTF, DM, TDM, KTMWTB, TKTMWTB
Supported Modes	      : None
Requires              : 1.03 patch.
Players               : upto 32



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* Installation *                
                                                 
INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY!!
UNZIP IT IN SOF2 BASE DIRECTORY 
(example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base)

If you installed Colombia Temple (Beta 5) this installation will replace
that.
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*PLAYERS*

Select works from the multiplayer server list.

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* Credits *
 
Id Software for The Q3Ta engine
Raven Team for SOF2:Double Helix Game and the original qvm files
Gtk Radiant Team

*Special Thanks*
Raven SOF2 MOD Forum Community
ydnar for the superb q3map2
Torchy for all his help
=Armed & Dangerous= SOF2 Clan for testing
www.sof2files.com For the great work they do for the community
ReadMe template created by Black_Ice@sof2files.com

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* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.

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* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed 
that users who run this file, automatically are considered as having read and understood 
this liability clause before using the said file.
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=A&D=PictPunk


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Registered 6th April 2003

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