Colombian Vertigo

This is a very very nice map well worth adding to your collectionthe map has two enemy base camps seperated by a winding valley, progress to...

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This is a very very nice map well worth adding to your collectionthe map has two enemy base camps seperated by a winding valley, progress to the enemy camp through the valley, up high along the valley ridges or through the caves. But be careful, up high in the mountain lie jungle outposts where a sniper could be hiding.

supports 12 + players

Goldrush will be implemented by godH soon!

Enjoy :)

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Colombian Vertigo by Torchy

12th march
------------------------------------

About:

Based on mpterra1 from quake3:team arena. 

Two enemy base camps are seperated by a winding valley.
progress to the enemy camp through the valley,
up high along the valley ridges or through the caves.
But be careful, up high in the mountain lie jungle
outposts where a sniper could be hiding.

suitable for 12 + players

Supports:

Capture the flag
Goldrush will be implemented by godH soon!

Tech info:

compiler -> q3map2 (http://shaderlab.com/q3map2)
buildtime -> 3 days + tweaks
compile -> -light -fast -area 1.5 -point 1.5 -samples 2 -filter (10 mins)
base -> built from scratch

thanks:

[K]Amuser for endless suggestions and critism :P thanks m8
tGN, theBlueCat, horizon, Fatherted, {if}ripper, d-lite, amuser, aragorn for playtesting
and the [X] clan for taking time to host the map! tnx guys 

yndar for uber l33t compiler
(http://shaderlab.com/q3map2)

feedback/bugs ect:
detlg@blueyonder.co.uk

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Torchy


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Registered 14th April 2002

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