CSDust2 + Botroutes

This is my third map. I hope you like it. I built this map for clan |FU|{Friends United}. This is based on Pit's version but is a co...

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This is my third map. I hope you like it. I built this map for clan |FU|{Friends United}. This is based on Pit's version but is a complete rebuild. I moved the flags so you can actually cap them. I also included a botroute for ctf. You will notice that I put in backpacks. This map was so solid that I decided to put in moving clouds.

This is a nice clean looking makeover of Dust2, some nice cosmetic changes have been made, as said above you now have a realistic looking sky :)

The map supports dm tdm dem elim inf ctf game types, go check it out and see what you think ;)

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Download 'csdust2.zip' (1.4MB)

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                                Clan |FU|

                                 CSDust2
                                                                         
                            Built by sL@pNuT$


                    GAMETYPE SUPPORT: dm tdm dem elim inf ctf

    This is my third map. I hope you like it. I built this map for clan 
  |FU|{Friends United}. This is based on Pit's version but is a complete
  rebuild. 


    I moved the flags so you can actually cap them. I also included a botroute 
for ctf. You will notice that I put in backpacks. This map was so solid that I decided
to put in moving clouds.


                             "Installation"

    Just extract to your base folder. Usually C:\Program Files\Soldier of Fortune II - Double Helix
        or C:\Program Files (x86)\Soldier of Fortune II - Double Helix Gold if you have the gold edition.


                             "Design Notes"

    I botclipped the walls. I read somewhere that this makes them run smoother and prevents
them from seeing through the walls (I think it was an ID software tutorial for quake3.)
This means that they will be more responsive. Seems to work. I also made all botroutes out of 
spawn one-way so that the bots have to move forward out of spawn and they can't go in your spawn 
from the other team. Unless your fighting them of course. I'm going to build complete routes
for all gametypes. They will be available within a week or two. Enjoy:)

    NO ROOFING!!!!! There is no way to roof period. The player clips start at the roof and 
touch the sky. They cover the entire roof so just give up. I mean the entire roof. I did not miss a
spot. You can't even get up there in zero gravity. Good Luck:)

    OPTIMIZED: This map was optimized using ravensofts method. I've noticed virtually no one does this.
               If you are building a map you should open up a stock map and see what they have done.
               Just use winrar to extract the .pk3 and Q3map2toolz to convert the .bsp to a .map.
               I'm also making the source available at sof2files so you can just open my .map.
               I don't know if they make source available though so we'll see.


    Build time: One and a half days. Compile time: About 25 minutes.

                              

                               "Credits"

  I credit Pit for the original even though this is a cs rebuild.

  I also credit Alien for the clouds. It saved me some work. You can get his sky's at sof2files under
  skypack.zip.

                              "In the cue"

   I'm currently building my 2nd map it is called Deck21. I've enclosed some screen shots I hope they
post them. It will be done when it's done. Check out my screenshots at: 

                   http://fu-worldheadquarters.com/slapnuts.html

   After Deck21 I'm rebuilding LostCity. When I'm done it will not lag.


                              "copyright"

  This is a counter-strike rebuild. I have no copyrights. Do whatever you want.
If your pc blows up be sure to sue valve:)
       
     If you want to learn how to map get gtkradiant at qeradiant.com 
and then go to modsonline.com for for all the info you will need to 
build your own map. You can also get Quark (The quake army knife). I highly recommend that you
get q3map2toolz also. Its real handy.

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sL@pNuT$


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Registered 13th October 2004

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