Dictator Skin Pack (map cycles)

As prommised here is an example mapcyle with .ent files to demonstrate how to use the dictators skinpack in teamplay modes ...... Hi...

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As prommised here is an example mapcyle with .ent files to demonstrate how to use the dictators skinpack in teamplay modes ......

Hi for everyone who don't understand i'll make some ent files for some standart maps and i will post them here as a pk3 file so you could see how to use them AS A TEAM and NOT in DM .... And that it is possible to use them in teamgames ......

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Readme
===============================

-mapcyle with ent files,
17 ent Files


-AUTHOR,
name    = Lars ziegler
email   = lars@icklack.de
website = http://www.aniki-ftp.orgdns.org/serverfiles/

-ALL ABOUT,
exaple mapcyle with 17 ent Files to demonstrate how to use the dictators_skinpack 
in team play modes like ctf, dem, elim,

For this Mapcyle:
mapcycle 
{
    	map0
   	{
      		command "map mc_do"

      		cvars
      		{
         		g_gametype "dm"
         		
	   		scorelimit 40
      		}
   	}
        map1
   	{
      		command "map mp_col1"

      		cvars
      		{
         		g_gametype "elim"
         		
	   		scorelimit 4
      		}
   	}
        map2
   	{
      		command "map factory_assault"
	
      		cvars
      		{
         		g_gametype "sabo"
         	
	   		scorelimit 8
      		}
   	}
        map3
   	{
      		command "map alcatraz"

      		cvars
      		{
         		g_gametype "lastman"
         		
	   		scorelimit 0
      		}
   	}
    	map4
   	{
      		command "map mp_kam4"
	
      		cvars
      		{
         		g_gametype "inf"
         		
	   		scorelimit 4
	   		g_swapobjectives 1
	   		g_roundtimelimit 4
      		}
        }
	map5
   	{
      		command "map bunker"
	
      		cvars
      		{
         		g_gametype "ctb"
         		
	   		scorelimit 30
	   		g_swapobjectives 1
	   		g_roundtimelimit 4
      		}
        }
    	map6
   	{
      		command "map backalley"
	
      		cvars
      		{
         		g_gametype "dm"
         		
	   		scorelimit 30
      		}
   	}
        map7
   	{
      		command "map tma2"
	
      		cvars
      		{
         		g_gametype "elim"
         		
	   		scorelimit 4
	   		g_swapobjectives 1
	   		g_roundtimelimit 4
      		}
   	}
        map7b
   	{
      		command "map mp_hk1"
	
      		cvars
      		{
         		g_gametype "inf"
         		
	   		scorelimit 4
	   		g_swapobjectives 1
	   		g_roundtimelimit 4
      		}
   	}
    	map8
   	{
      		command "map mp_hk2"
	
      		cvars
      		{
         		g_gametype "celim"
         		
	   		scorelimit 4
      		}
   	}
        map9
   	{
      		command "map chop_suey"
	
      		cvars
      		{
         		g_gametype "gold"
         		
	   		scorelimit 10
      		}
   	}
        map10
   	{
      		command "map mp_col2"

      		cvars
      		{
        		g_gametype "dem"
         		
	   		scorelimit 4
	   		g_swapobjectives 1
	   		g_roundtimelimit 4
      		}
   	}
        map10b
   	{
      		command "map temple"

      		cvars
      		{
        		g_gametype "elim"
         		
	   		scorelimit 4
	   		g_swapobjectives 1
	   		g_roundtimelimit 4
      		}
   	}
    	map11
   	{
      		command "map gangland"
	
      		cvars
      		{
         		g_gametype "tdm"
         	
	   		scorelimit 50
      		}
   	}
        map12
   	{
      		command "map jungledust"
	
      		cvars
      		{
         		g_gametype "lastman"
         		
	   		scorelimit 0
      		}
   	}
        map13
   	{
      		command "map jordan_marketplace"

      		cvars
      		{
        		g_gametype "dem"
         		
	   		scorelimit 4
	   		g_swapobjectives 1
	   		g_roundtimelimit 4
      		}
   	}
    	
    	
}

mapcycle

==============================
-INSTALLION,
Place the pk3 in your Mandown , Goldrush or Base Directory ....
(The Zip is only for Demonstration, this is what in the pk3 files is....)

put this in your server.cfg and/or sof2mp.cfg:

seta sv_mapcycle "dictators.mapcycle"


Entity Editing.txt by kris form mandown :
(To make yourn own ent files for your own mapcyles)

Quick guide
-----------

1. /devmap <mapname>

2. g_editmode 1

3. /devmap <mapname>

4. Use commands addent, rement & remallents to adjust map.
   To get position/ent/angle info etc, use fire.
   To switch to/from noclip, use altfire.
   To access the Edit Ent menu, use FireMode

5. Once done, type 'saveents'.
   This will create a /maps/<mapname>_<gametype>.ent file
   that will be loaded when ever the map and gametype match.


If you'd rather edit the entities manually, 
use 'dumpentinfo' to dump ALL entities to <mapname>.ent


Commands
--------

addent <classname> or <any infomation you desire>

ie. addent pickup_weapon_M4noM203
	- add a M4 with no attached M203 grenade launcher 
	at current crosshair position
	
    addent classname target_give target red_items targetname gimme_red
    	- add a target_give at current crosshair position with
    	targetname "gimme_red" and target "red_items"

	If you add in a gametype_player and do not specify angle,
	it's angle will automatically match your current angle.
    	

rement
	- remove entity at current crosshair position


remallents <optional classname>
	- remove all entities that match entity at current crosshair position
	or all entities that match optional classname
	ie. remallents info_player_deathmatch - remove all deathmatch spawn points
	

saveents <optional extention>
   	- save all current in-game entities to a /maps/<mapname>_<gametype>.ent file.
   	If extention is specified, save to /maps/<mapname><extention>.ent instead.



=============================
-Credits,
http://www.sof2files.com/ The best SOF2 Site!
http://www.icklack.de   The best german Hiphop !
http://www.millionadi.de   Icklack Squad
http://www.nimzwai.de   Icklack Squad
http://www.budjunky.de   
http://www.aniki-ftp.orgdns.org/serverfiles/
http://www.aniki-ftp.orgdns.org
=============================
Thanks. 

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Lars ziegler


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Registered 24th April 2003

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