This was the last in a series of ideas I came up with. Since SoF2 takes crosshairs of multiple sizes (I assume it works on multiples of 2, since 32x32, 64x64, 128x128 etc. works fine) then why not make it as big as possible?
Go give it a try and see what you think:)
EOSC (Designation: Extremely Oversized Shiteload of a Crosshair) ============================================================ 'What is it?' I must have too much time on my hands... This was the last in a series of ideas I came up with. Since SoF2 takes crosshairs of multiple sizes (I assume it works on multiples of 2, since 32x32, 64x64, 128x128 etc. works fine) then why not make it as big as possible? Most of you would say "If you want a bigger crosshair then why not just set it in the console, dumbass?" For starters, let's say we have crosshair default 1 (t3h 1337 dot!). Now try setting it's size to 1000. Whoa: what the hell happened there? Now you have a large blurred out circle on your screen. See, if the crosshairs were bigger to start with, we can fit more detail in. Most of the very fancy crosshairs you see with lots of bits and pieces are usually quite hard to use...everyone wants a dot in a crosshair and they want it clear! So, a bigger crosshair means more space around t3h dot, and less distraction. Whatever size the crosshair is, its in-game size is half it's pixel dimensions. In this case, my 1024x1024 pixel crosshair can be viewed it's best in-game at cg_crosshairsize 512. This is probably not really to your taste, but maybe if you're into sniping a bit this would be kewl. You can try making crosshairs on a smaller scale. I've made a few 64x64 ones that work VERY well. Have fun... Release Date: 13/04/2004 Version: 1.6 Filename: eosc.zip (contains: eosc.pk3, screeneosc_01.jpg, screenoesc_02, readme.txt) Creator: superfly Email: firstname.lastname@example.org (temporary until I get a real address) Website: http://www.freewebs.com/superfly_bb (soon) ============================================================ 'How long did it take?' Buildtime: +/- 50 minutes Programs: Adobe Photoshop 7.0.1 Resources: Nothing really, probably inspired a little by Deus Ex 2's HUD. ============================================================ 'How do I use it?' Extract the eosc.pk3 file from the .zip archive into your SoF2 base/mp folder. This crosshair replaces the 2nd default crosshair. You might need to rename the .png in the .pk3 if you don't want it to replace the 2nd crosshair. To use in-game, select the crosshair, then type [ cg_crosshairsize 512 ] in the console. ============================================================ 'I'm sure you must've ripped someone else's work...' Sorry to dissapoint you, but all clean here. =D But don't worry...here comes some special thanks: The gamemakers who worked tirelessly to make the game it is... ...and the guys at sof2files, for hosting all the crap we send up. (joking) ============================================================ 'Are you sure that's everyone?' Yup. ============================================================ 'My computer blew up!' The creator of this file accepts no responsiblity for any damage, loss, injury and/or mental damage resulting from the use or misuse of this file and blah blah blah. Then again, I can just say 'told ya'. And HOW THE FRIGGIN' HELL can this screw up your PC anyways??? ============================================================ 'What about copyrights?' Simple common sense. Don't modify this file without my permission, don't send it in as your own, and don't try to sell it on ebay or something. ============================================================
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