This is a small sized map supporting DM TDM ELIM INF CTF CCTF game types and will host 24 players.
The map is a night time map based on a small town area, with plenty of places to explore and shortcuts down ally ways makes for some good gameplay.
For a first map this not bad at all, go check it out and leave the author some feed back :)
============================================================== -------------------- FAVELA RISING BRAZIL (night map) -------------------- Map File Size: "3.42MB" Shortname: "mp_favela" LongName: "Favela Rising" Gametypes Supported: "DM TDM ELIM INF CTF CCTF" Number of Players: "24" ============================================================== Credits: Mapping by Douglas Giovany "FastbackV8" Special thanks to: - All my friends and SOFII players around the world; - Raven Software; - Modsonline.com; - SOF2files.com; ============================================================== Installation: ============================================================== Extract mp_favela.pk3 to your Soldier of Fortune II - Double Helix \BASE folder. ============================================================== Comments: ============================================================== To do this map I first thought in a idea to do a original thing. Cause is really difficult to made something different, so, I began a favela theme and found a problem: How I do this without new textures? This map needed some authentical brazilian things, like wood walls and brick walls or some new windows and doors. To do a Sky in this map, I just do a little black texture, cause original game sky textures changes the map light. A great number of new things was made to this map, but resulting in a large file, something of this was removed before it's done. ** If you think you've found a bug, please report to <email@example.com>. This is my first map, so, sorry if is not perfect!!!! ============================================================== Pickups & Backpacks ============================================================== 02 backpaks in each Team Spawnpoint; 08 backpacks around the map; Pickups Available: (with ammo pickup) Heavy MM1 - 01 M60 - 01 RPG7 - 01 Assault M4 - 02 SIG551 - 02 AK74 - 02 MP5 - 02 MSG90A1 - 02 Shotguns M590 - 03 USAS12 - 01 Submachine Uzi - 01 Grenades 40mm - 02 (M4 & MM1) M15 - 02 with 02un (smoke) ANM14 - 01 with 02un (fire) SMOHG92 - 02 with 02un (frag) M84 - 01 with 02un (light&sound) ============================================================== Custom Map Elements ============================================================== Wav Sounds: yes MP3 Music: no Textures: yes Shaders: yes ============================================================== Software Used: ============================================================== GtkRadiant 1.3.13 Adobe Photoshop CS SoundForge 6.0 ============================================================== Hardware Used: ============================================================== Intel 2.66 Ghz P4 - 1.5 GB RAM - GEForce 6600LE Sony DSC-S40 Cyber-shot 4.1 mpixels ============================================================== Developer: ============================================================== * Warning * The author of this modification accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this modification. _______________________________________________ Autor: Douglas Giovany - firstname.lastname@example.org (e-mail and MSN-messenger) Country: BRAZIL - SC ==============================================================
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