Favela Rising Brazil - Final

This is the final version of my first map, Favela Rising Brazil. What's new:

* FPS Correction; * Correction of lights; * Correction o...

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This is the final version of my first map, Favela Rising Brazil. What's new:

* FPS Correction; * Correction of lights; * Correction of Shaders; * New textures Added; * One New building; * Flag points Re-balanced;

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Download 'favela_rising_final.zip' (4.1MB)

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FAVELA RISING BRAZIL    (FINAL VERSION)
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Shortname:		"mp_favela_final"
LongName:		"Favela Rising - Final"
Gametypes Supported:	"DM TDM ELIM INF CTF CCTF"

Number of Players:      "24"
Version:                "FINAL"

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Credits:

Map by Douglas Giovany "FasttV8"

Special thanks to:
- All my friends and SOFII players around the world;
- Raven Software;
- Modsonline.com;
- SOF2files.com;
- Sof2 Mapping Online;


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Installation:
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Extract mp_favela_final.pk3 to your Soldier of Fortune II - Double Helix BASE folder.


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New in This Version:
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* FPS Correction - A new reconstruction of some elements and a clean up of bad and 
exceeded brushes resulting in a better FPS;
* Correction of lights - New color lights and old lights resized and repositioned;
* Correction of Shaders;
* New textures Added - More of Brazilian ghetto style on some new things;
* One New building;
* Flag points Re-balanced;


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Comments:
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To do this map I first thought in a idea to do a original thing. Cause is really
difficult to made something different, so, I began a favela theme and found a problem:
How I do this without new textures? This map needed some authentical brazilian things,
like wood walls and brick walls or some new windows and doors.
To do a Sky in this map, I just do a little black texture, cause original game sky
textures changes the map light.
 
A great number of new things was made to this map, but resulting in a large file,
something of this was removed before it's done.

** If you think you've found a bug, please report to <imperiumbr@yahoo.com.br>.


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Pickups & Backpacks
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01 backpaks in each Team Spawnpoint;
04 backpacks around the map;

Pickups Available: (with ammo pickup)

Heavy		MM1      - 01
		M60      - 01
		RPG7     - 01

Assault		M4       - 02
		SIG551   - 02
		AK74     - 02
		MP5      - 02
		MSG90A1  - 02

Shotguns	M590     - 03
		USAS12   - 01

Submachine      Uzi      - 01

Grenades	40mm     - 02           (M4 & MM1)
		M15      - 02 with 02un (smoke)
		ANM14    - 01 with 02un (fire)
		SMOHG92  - 02 with 02un (frag)
		M84      - 01 with 02un (light&sound)



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Custom Map Elements
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Wav Sounds: yes
MP3 Music:  no
Textures:   yes
Shaders:    yes


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Software Used:
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GtkRadiant 1.3.13
Adobe Photoshop CS
SoundForge 6.0


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Hardware Used:
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Intel 2.66 Ghz P4 - 1.5 GB RAM - GEForce 6600LE
Sony DSC-S40 Cyber-shot 4.1 mpixels

FPS in Maximum Quality: 105 in the worst FPS point (old version: 45)

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Developer:
=============================================================
* Warning *

The author of this modification accepts no responsibility for damage to data, 
or physical damage to hardware, caused by the appropriate or inappropriate use 
of this modification.
_______________________________________________
Autor:
	Douglas Giovany - imperiumbr@yahoo.com.br (e-mail and MSN-messenger)

Country:
	BRAZIL - SC


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Douglas Giovany


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Registered 17th April 2006

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