This is the FIXED final version of my first map, Favela Rising Brazil. What's new:
Fixed extraction point for INFILTRATION gametype.
============================================================== -------------------- FAVELA RISING BRAZIL (FINAL VERSION) -------------------- Shortname: "mp_favela_fixed" LongName: "Favela Rising - Fixed" Gametypes Supported: "DM TDM ELIM INF CTF CCTF" Number of Players: "24" Version: "FINAL-FIXED" ============================================================== Credits: Map by Douglas Giovany "FasttV8" Special thanks to: - All my friends and SOFII players around the world; - Raven Software; - Modsonline.com; - SOF2files.com; - Sof2 Mapping Online; ============================================================== Installation: ============================================================== Extract mp_favela_final.pk3 to your Soldier of Fortune II - Double Helix BASE folder. ============================================================== New in This Version: ============================================================== * Fixed extraction point for INF; * FPS Correction - A new reconstruction of some elements and a clean up of bad and exceeded brushes resulting in a better FPS; * Correction of lights - New color lights and old lights resized and repositioned; * Correction of Shaders; * New textures Added - More of Brazilian ghetto style on some new things; * One New building; * Flag points Re-balanced; ============================================================== Comments: ============================================================== To do this map I first thought in a idea to do a original thing. Cause is really difficult to made something different, so, I began a favela theme and found a problem: How I do this without new textures? This map needed some authentical brazilian things, like wood walls and brick walls or some new windows and doors. To do a Sky in this map, I just do a little black texture, cause original game sky textures changes the map light. A great number of new things was made to this map, but resulting in a large file, something of this was removed before it's done. ** If you think you've found a bug, please report to <firstname.lastname@example.org>. ============================================================== Pickups & Backpacks ============================================================== 01 backpaks in each Team Spawnpoint; 04 backpacks around the map; Pickups Available: (with ammo pickup) Heavy MM1 - 01 M60 - 01 RPG7 - 01 Assault M4 - 02 SIG551 - 02 AK74 - 02 MP5 - 02 MSG90A1 - 02 Shotguns M590 - 03 USAS12 - 01 Submachine Uzi - 01 Grenades 40mm - 02 (M4 & MM1) M15 - 02 with 02un (smoke) ANM14 - 01 with 02un (fire) SMOHG92 - 02 with 02un (frag) M84 - 01 with 02un (light&sound) ============================================================== Custom Map Elements ============================================================== Wav Sounds: yes MP3 Music: no Textures: yes Shaders: yes ============================================================== Software Used: ============================================================== GtkRadiant 1.3.13 Adobe Photoshop CS SoundForge 6.0 ============================================================== Hardware Used: ============================================================== Intel 2.66 Ghz P4 - 1.5 GB RAM - GEForce 6600LE Sony DSC-S40 Cyber-shot 4.1 mpixels FPS in Maximum Quality: 105 in the worst FPS point (old version: 45) ============================================================== Developer: ============================================================== * Warning * The author of this modification accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this modification. _______________________________________________ Autor: Douglas Giovany - email@example.com (e-mail and MSN-messenger) Country: BRAZIL - SC ==============================================================
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