Fedicorpctf is an improved version of fedicorp with a parking garage added for better team play. My main focus was on proving the lighting, and making a structurally sound map. I hope the improvements I made help our SOF2 community. Thanks all of you for your great tips.
=================================================== Title : <fedicorpctf> Date : 04-09-2008 Version : Gold Filename : <fedicorpctf>.bsp Author : Bret C. Sheppard Email : email@example.com Description : Fedicorpctf is an improved version of fedicorp with a parking garage added for better team play. My main focus was on improving the lighting and making a structurally sound map. I hope the improvements I made help our SOF2 community. Thanks all of you for your great tips. =================================================== * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : DM, TDM, CCTF, CTF, INF Requires : SoF2 Full Version 1.00 or higher Players : # 10-20 =================================================== * Construction * Base : Original creation Editor : GTKradiant 1.5 Buildtime : 5 days Known Bugs : please let me know Features : original car model New Textures? : Yes New Sounds? : No Custom Soundtrack? : No Compile Machine : Q3Map2 (final) BSP -meta,-vis,-light-fast-filter-super2 Compile Time : 41 seconds =================================================== * Installation * The .pk3 file should be extracted to the user's SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select <fedicorpctf> from the multiplayer server list. *or pull down the console (~) and type : map <fedicorpctf> =================================================== * Credits * PlanetSoldierofFortune.com - Your source for SoFSoF2 news, information, and content. =================================================== * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
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