Fedicorpctf is an improved version of fedicorp with a parking garage added for better team play. My main focus was on provingthe lighting, and making a structurally sound map. I hope the improvements I made help our SOF2 community. Thanks all of you for your great tips.
=================================================== Title : <fedicorpctf> Date : 04-09-2008 Version : Gold Filename : <fedicorpctf>.bsp Author : Bret C. Sheppard Email : email@example.com Description : Fedicorpctf is an improved version of fedicorp with a parking garage added for better team play. My main focus was on improving the lighting and making a structurally sound map. I hope the improvements I made help our SOF2 community. Thanks all of you for your great tips. =================================================== * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : DM, TDM, CCTF, CTF, INF Requires : SoF2 Full Version 1.00 or higher Players : # 10-20 =================================================== * Construction * Base : Original creation Editor : GTKradiant 1.5 Buildtime : 5 days Known Bugs : please let me know Features : original car model New Textures? : Yes New Sounds? : No Custom Soundtrack? : No Compile Machine : Q3Map2 (final) BSP -meta,-vis,-light-fast-filter-super2 Compile Time : 41 seconds =================================================== * Installation * The .pk3 file should be extracted to the user's SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select <fedicorpctf> from the multiplayer server list. *or pull down the console (~) and type : map <fedicorpctf> =================================================== * Credits * PlanetSoldierofFortune.com - Your source for SoFSoF2 news, information, and content. =================================================== * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
There are no comments yet. Be the first!