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Fraggers Spec Skins - Soldier of Fortune II: Double Helix Mods, Maps, Patches & News - GameFront

Fraggers Spec Skins

Version 3 of Fraggers Spec Skins. Fragger is requesting some feed back. So if you have anything to say or questions the ask here of visit...

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Version 3 of Fraggers Spec Skins. Fragger is requesting some feed back. So if you have anything to say or questions the ask here of visit the Forums listed in the read me.

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Fragger's Spec Skins V 3.0 (final)
by Fragger
==========================
Installation

Just extract to your MP folder and make sure to enable detail textures. Just look for this in your sof2.cfg:
r_detailtextures "1"
If it's set to "0", change it to "1".

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What does it do?

Well, it makes your skins look different. Give it a try and then gimme some feedback here:
http://forums.filefront.com/sof-mapping-modeling-skinning/320704-what-im-working-atm-part-2-a.html
Update:
So far I haven't gotten any feedback in the forums, but I guess that's because people don't go to the forums. My email address for feedback is:
dmfragger at gmail dot com

==========================
What's new?

Fixed the glasses. Now they show, but the reading glasses are white instead of transparent. Small prize to pay I guess.
Fixed a syntax error in the shaders. Thanks sof2raper!

I'm happy to say that this new version is better because now the colors look richer.

This version:

Fixed the glasses again. The transparent glasses look transparent now.
Fixed a skin that had a bad shader.
Fixed the console errors.

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Screenshots?

You have to see them in motion to see what this file does. Screenshots wouldnt really tell you anything.
Look at this animation:
http://img259.imageshack.us/img259/9232/colrebelaning9.gif
Look at the skin and the bullets.

If you have any custom shaders for weapons, just rename them by adding a couple of zz to the name.

You're free to modify these shaders for your skins. Just throw me a freaking bone ;)

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Fragger


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Registered 30th November -0001

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