Version 3 of Fraggers Spec Skins. Fragger is requesting some feed back. So if you have anything to say or questions the ask here of visit the Forums listed in the read me.
Fragger's Spec Skins V 3.0 (final) by Fragger ========================== Installation Just extract to your MP folder and make sure to enable detail textures. Just look for this in your sof2.cfg: r_detailtextures "1" If it's set to "0", change it to "1". ========================== What does it do? Well, it makes your skins look different. Give it a try and then gimme some feedback here: http://forums.filefront.com/sof-mapping-modeling-skinning/320704-what-im-working-atm-part-2-a.html Update: So far I haven't gotten any feedback in the forums, but I guess that's because people don't go to the forums. My email address for feedback is: dmfragger at gmail dot com ========================== What's new? Fixed the glasses. Now they show, but the reading glasses are white instead of transparent. Small prize to pay I guess. Fixed a syntax error in the shaders. Thanks sof2raper! I'm happy to say that this new version is better because now the colors look richer. This version: Fixed the glasses again. The transparent glasses look transparent now. Fixed a skin that had a bad shader. Fixed the console errors. ========================== Screenshots? You have to see them in motion to see what this file does. Screenshots wouldnt really tell you anything. Look at this animation: http://img259.imageshack.us/img259/9232/colrebelaning9.gif Look at the skin and the bullets. If you have any custom shaders for weapons, just rename them by adding a couple of zz to the name. You're free to modify these shaders for your skins. Just throw me a freaking bone ;)
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