In Fraggers own words
Here's the new version of the spec skins. From people I know, some liked this one better and a few liked the first one more, so maybe you could leave them both? Anyway, here it is and I hope you like it. Fragger
by Fragger ========================== Installation Just extract to your MP folder and make sure to enable detail textures. Just look for this in your sof2.cfg: r_detailtextures "1" If it's set to "0", change it to "1". ========================== What does it do? Well, it makes your skins look different. Give it a try and then gimme some feedback here: http://forums.filefront.com/sof-mapping-modeling-skinning/320704-what-im-working-atm-part-2-a.html Update: So far I haven't gotten any feedback in the forums, but I guess that's because people don't go to the forums. My email address for feedback is: dmfragger at gmail dot com ========================== What's new? Fixed the glasses. Now they show, but the reading glasses are white instead of transparent. Small prize to pay I guess. Fixed a syntax error in the shaders. Thanks sof2raper! I'm happy to say that this new version is better because now the colors look richer. ========================== Screenshots? You have to see them in motion to see what this file does. Screenshots wouldnt really tell you anything. Look at this animation: http://img259.imageshack.us/img259/9232/colrebelaning9.gif Look at the skin and the bullets. If you have any custom shaders for weapons, just rename them by adding a couple of zz to the name. You're free to modify these shaders for your skins. Just throw me a freaking bone ;)
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