Full Metal Rocket v1.0 Final

Here it is, the final version of Full Metal Rocket! Version 1.0 contains all the fixes and additions from the previous releases, alo...

Download

Uploading...
Do not refresh or leave this page!

File Description
Here it is, the final version of Full Metal Rocket! Version 1.0 contains all the fixes and additions from the previous releases, along with improved bot code, a new game type, and various other code changes. Remember, FMR isn't just an RPG mod - you can now play with MM1's only, Grenades only, or alternating weapon mode where you spawn with one of the 3 weapons each time. Read the 'FMR Manual.txt' or 'FMR Manual.rtf' in the 'Documents' folder for more info.

Read More

Screenshots
Readme
============================================================
Title                   : Full Metal Rocket v1.0 Final
Date                    : 02/05/03
Version			: 1.0
Filename/s              : fmr_1.zip
Author                  : Arkanis
Email                   : arkanis50@yahoo.com

Description             : Here it is, the final version of Full Metal Rocket!

			  Version 1.0 contains all the fixes and additions from the 
			  previous releases, along with improved bot code, a new game 
			  type, and various other code changes.  

			  Remember, FMR isn't just an RPG mod - you can now play with
			  MM1's only, Grenades only, or alternating weapon mode where
			  you spawn with one of the 3 weapons each time.

			  Read the 'FMR Manual.txt' or 'FMR Manual.rtf' in the 'Documents' 
			  folder for more info.


============================================================
* Changes in version 1.0 *

Versions v1.0 – v0.5
---------------------------------
- Added improved bot code courtesy of Kris Rigby. Bots will now perform a bit better 
when using grenades and will reload when using the MM1.
- Bots will now fire both regular RPG fire and alternative fire
- Added "Assassination" game type - Each round a player from the Red team is chosen 
to be the VIP, and they must stay alive at all costs. If the Blue team eliminates the VIP 
before they reach the Extraction Zone (EZ), or the VIP doesn't get to the EZ in time, 
then this will result in mission failure for Red.
- Added alternate fire for the MM1 Grenade Launcher. Alt rounds will detonate after 3 
seconds, rather than being on impact.
- New bot character files for Police, Priest etc with character specific chat
- Bot chat/sayings have been updated/rewritten/improved
- A few small tweaks



Versions v0.5 – v0.3
---------------------------------
- Incorporates the features from the 0.3 update.
- Fixed the “base game type” code that caused a problem with CTF where the 
flags would not show up and with bits and pieces from other game types in the level
- Added “Rocketman” game type - a “last man standing” game type that can be played 
on any map supporting deathmatch.
- Added 5 new bots, new personalities, and new bot chat.  The gang on the Raven SOF2 
Forums helped to supply some of the new one-liners for the bots, check the “Special 
Thanks” section for more info.
- Removed the “Missing { in info file” warning generated in dedicated server console
- Removed the option to create random maps. Was going to remove all game types except 
DM, TDM and ELIM but decided to keep them in for now.
- Crosshair coloring. Crosshair turns red when moved over an enemy in deathmatch. 
Crosshair turns green when moved over a team member in team games.
- Enabled third person mode, so you can frag away in third person. The distance from 
the player and the camera has been increased so the camera isn't right behind the player. 
Thanks to Sevensins from The 45th Platoon team for help on this one.
- Crosshair enabled for third person.
- Set bot ping to always be “0” in-game. Sometimes it would show up as “999” on certain 
bots.
- Create Server menu updated to add all of the new cvars… I may get around to making a 
better menu.
- Fixed a few small issues and bugs



Versions v0.3 – v0.21a
---------------------------------
- Updated 1.02 code with 1.03 changes. FMR may be re-written on clean 1.03 
code although since no major bugs have been reported, the code may stay “as-is”.
Report bugs to arkanis50@yahoo.com.
- Rocket speed decreased to 1400 from 1460.
- RPG7 damage increased to 100
- Player speed dropped from 330 to 320.
- 3 new modes added. “Classic” mode that is the regular Full Metal Rocket RPG mode; 
“Grenade Launcher” mode that is MM1 Grenade Launchers only; “Grenade” mode that is 
grenades only; “Alternating Weapons” mode that alternates between the RPG, MM1 and 
the grenade each respawn. These new modes can be selected through the Create Server 
options, or via the appropriate cvar.
- Create Server menus altered to add new options to select game mode.
- Map loading screen now states the game mode being played.
- Code added to fix the ‘Base Gametype’ issue, where custom game types using spawn 
points from other games, like DM, would not properly show up in the game type list. 
A big thanks to ReverendTed for supplying the code for this fix.

============================================================
* Play Information *

Game                    : Soldier of Fortune 2
Type                    : Multiplayer
Supported Modes		: DM, TDM, CTF, INF, DEM, ELIM
			: 
Requires                : SoF2 Full Version 1.03 or higher


			· 3D accelerator with 32 MB of RAM 
			· Pentium or Duron/Athlon 700 MHz processor or faster 
			· 128 MB of RAM

			IF PLAYING MULTIPLAYER:
			· A Local Area Network (LAN) or
			· Internet play requires at least a broadband connection

============================================================
* Construction *

Compiler                : Visual C++ 5.0
Buildtime               : 1 week on and off.
Known Bugs              : Read the 'FMR Manual.txt' or 'FMR Manual.rtf'

Features                : Read the 'FMR Manual.txt' or 'FMR Manual.rtf'
			  in the 'Documents' folder for more info.
New Textures?		: Yes
New Sounds?		: Yes
Custom Soundtrack?	: No

Compile Machine         : 800 Mhz AMD Duron, 512 MB RAM
Compile Time            : < 1 minute

============================================================
* Installation *                

Make sure you have removed any older version of FMR from your system by deleting
the folder called &quot;fmr&quot; in your SOF2 directory.

Unzip (extract) the file &quot;fmr_1.zip&quot; to your Full Metal Rocket folder, with directory 
structure intact. It is important that you keep the directory structure intact; otherwise the 
mod will not work. In WinZip, make sure the box &quot;Use folder names&quot; is ticked. Similar 
programs should also have this feature. Let the process overwrite an files neccessary as it
will update various documents and readme's with new information.

On most machines your Full Metal Rocket directory should be located at:
'C:\Program Files\Soldier of Fortune II - Double Helix\fmr'. 

This assumes that the game is installed on C drive, if your game is installed on another 
drive, such as D drive, then it would most likely be 'D:\Program Files\Soldier of Fortune 
II - Double Helix'.

If you have done this properly the fmr_1.zip files should have been extracted into your
'C:\Program Files\Soldier of Fortune II - Double Helix' folder.

Load Full Metal Rocket through the Mods menu in SOF2, or run the FMR.BAT file to start the 
game. 

Read the 'FMR Manual.txt' or 'FMR Manual.rtf' in the 'Documents' folder for more info.
============================================================
* Credits *

Kris Rigby (kris@mandown.net)
Kris is the author of Man Down (http://www.mandown.net/). Thanks to the release of the 
Man Down source code, Kris has given the SOF2 modding community (the few of us 
left), a real leg-up on understanding the code and giving us access to many new and 
improved features not available in the original game.
Full Metal Rocket makes use of various Man Down features, primarily the implementation 
of bots and waypoints, mod filtering, server scripts and various small tweaks.

Aaron for helping with the testing and putting up with me saying,
&quot;copy that... delete that... test that... is that working&quot; all day long.

ReverendTed, Arkule, XMC, Xena for various coding advice.
	
PlanetSoldierofFortune.com - Your source for SoF\SoF2 news, information, and content.

SOF2Files.com for being the main host of SOF2 files and content.

Everyone who helped with FMR.

============================================================
* Permissions*

All original and composed textures, assets and intellectual property in this modification remain 
property of the sources respective owners.

You MAY distribute this modification in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact the author first, and include all files, including this ReadMe 
(FMR Manual.rtf), intact in the original archive.

You MAY NOT include or distribute this mod in any sort of commercial product without 
permission from the author.  If given permission in writing, you must include all files, including 
this ReadMe (FMR Manual.rtf), intact in the original archive.

You MAY NOT mass distribute this mod via any non-internet means, including but not limited to, 
compact disks, and floppy disks without permission from the author. If given permission in 
writing, you must include all files, including this ReadMe (FMR Manual.rtf), intact in the original 
archive.

============================================================
* Warning - Must Read and Understand Before Use*

The author of this modification accepts no responsibility for damage to data, or physical damage 
to hardware, caused by the appropriate or inappropriate use of this modification. It is deemed 
that users who run this modification, are automatically considered as having read and 
understood this liability clause before using the said modification.

============================================================

Read More

Comments on this File

There are no comments yet. Be the first!

Arkanis


50 XP


Registered 30th November 2002

23 Files Uploaded

Share This File
Embed File