An original mod for SOF2, play 3 teams simultaneously with new gametypes, many features, and play in multiplayer mode with.... SINGLE PLAYER maps !!
Listed below are some of the features:
- 3 Teams simultaneously
- Jail for teamkill damage in all gametypes with respawn interval, also for spawn killers in some maps/gametypes
- Balance of teams in all gametypes with respawn interval
- Player's rank saved & hold for eternity on the server ... in progress
- REAL Damage mode & REALISTIC mode ( stamina, weariness, weapon jamming... )... in progress
- New gametypes : TDM3, FCTF3, CTF3, SELIM3, DINF3, TDUEL, DMC and 3 scheduled almost finished
- Customize your teams
- Team informations : location, health & armor
- Tokens compatible OSP
- Camper detector
- Complete and nice statistics at the end of a game
- Admin interface... in progress
- New good maps : between 4 and 12
- Communication hud for multiple messages... in progress
- 1 additional weapon... in progress
- Volumetric alarm detector in some gametypes... in progress
- ALL single player maps can be used for multiplayer game
- 1 point if RED or BLUE team eliminated
- 2 points for BLUE team for an exploded bomb
- 2 points for RED team if the bomb is not armed during round time
- 3 points for RED team for a defused bomb
- 1 point if RED or BLUE team eliminated
- 2 points for BLUE team if briefcase is captured
- 2 points for RED team if the briefcase is not captured during round time
CTF, TDM, DM : see some new features and improvements
- Use of BOTS activated, but not recommended ( ! )
- Wide scoreboard with additional informations in header (game options, left time, etc...)
- Playboard more functional for the player (guns, score gaps, flag return time, etc...)
- In scoreboard : Flags & briefcases captured, lost or defended, errors & team kills, medals,
Headshots, in a row kills / deaths, duels won and lost, contracts done...
- Graphical representation of votes
- New radar
- Multiple modified screens
- Additional alert screen messages
Sounds : Some replacements of sounds
Above Information taken from the GT3 Mod Site Take a look for all the Info you need.
This is a must see:thumbsup:
AT THIS TIME I WORK ON THE GAMEPLAY, GAMETYPES WITH 3 TEAMS OR MORE COMPLEX GAMETYPES WITH 2 TEAMS OR SCENARIOS. MOST OF THEM ARE ALMOST FINISHED BUT NEED TO MODIFY MAPS. FOR GRAPHIC DETAILS, SOUND DETAILS, .... IT COMES LATER. IF YOU HAVE IDEAS, IF YOU WOULD SEE SOME THINGS IN THIS MOD, ASK ME !!! IT'S A BETA THEN DON'T HESITATE TO REPORT ME ALL BUGS AND COMMENTARIES !!!!! NOW SINGLE PLAYER MAPS CAN BE USED IN MULTIPLAYER MODE !!!!! !!!!! ALL EXISTING MP MAPS CAN BE REVISITED TO BE USED WITH ALL GAMETYPES !!!!! DON'T FORGET TO READ DETAILS.TXT AND GAMETYPES_XX.TXT 1- Unzip GT3b30_06122003.zip in your SOF2 directory, contains - README_FIRST.txt (this file) - whatsnew.txt - gametypes_fr.txt (gametypes expliqués) - gametypes_en.txt (explained gametypes) - details.txt - description.txt - GT3b30_QvmClient.pk3 - GT3b30_QvmServer.pk3 - GT3b30_QvmGT.pk3 - GT3b30_QvmGTx.pk3 - GT3b30_UIScripts.pk3 - GT3b30_Gfx.pk3 - GT3b30_Models.pk3 - GT3b30_Sounds.pk3 - GT3b30_WSounds.pk3 - GT3b30_Music.pk3 - GT3b30_Bots.pk3 - GT3b30_Teams.pk3 2- GAME OPTIONS - JAIL : Only for gametypes with respawning, CTF, CTF3, TDM, TDM3, DMC... you are under arrest if you open fire on a wrong target or on a teammate and your tk > 50%. CAUTION each time a bullet reaches a teammate and tk > 50% you go to jail, no need to kill him ! Below 50% just a warning. The jail is also active for spawn killers !!! ( only specific CTF3 maps ) g_takePrisoners ( 1 = ON, 0 = OFF ) For admin only, you can arrest a player without a reason just... like that !!! Type this command : Arrest <id> [time in sec] [reason] - TEAM BALANCE ALERT : Only for gametypes with respawning, CTF, CTF3, TDM, TDM3,... First copy your active config file sof2mp.cfg in GT3 directory and add this line into or type it at your console: bind F3 "tba" If there is a difference of 2 players between 2 or 3 teams an alert comes to the screen. You must balance teams otherwise impossible to take or capture a flag, kills are not added and no scoring, but deaths YES ! JUST press F3 and you change team automatically !!! no more simple, works for the first player who presses the key of course. g_teamBalanceAlert ( 1 = ON, 0 = OFF ) - IN CTF, CTF3 GAMETYPES : If you want to know how time you have before a flag returns in its base if you dropped it activate the option : g_drawFlagReturnTime ( 0 = OFF, 1 = ON ) - REAL DAMAGE & REALISTIC GAME Real damage doesn't work yet even if cvar appears ( g_realDamage ) Realistic game is partially implemented with stamina and weariness (30%) which influence speed and jump, and weapon jamming but doesn't work well in multiplayer !!!! so... DON'T activate it ( g_realisticGame ) - New radar - Team informations : location, health & armor (see details.txt) - Tokens compatible OSP (except #F and #E, others works) - Camper detector (active with Team informations) - Complete and nice statistics at the end of a game - You can customize your teams : name and background in scoreboard, alternate name in messages, background playboard for players - A filter is added on the menu game: MOD, to found easily servers running your favorites MOD - You can use JAIL and TEAM BALANCE ALERT in original CTF or TDM gametypes (2 teams) - At this time TDM3, FCTF3, CTF3, SELIM3, DINF3, TDUEL and DMC work, others in the next release : Beta 4 and next : SPY, WITNESS, BLITZ, with new maps - The scoring for original DEM, INF is modified to avoid campers and fearful players to wait the end of the round !! ALL GAME OPTIONS INCLUDED SCORELIMIT, TIMELIMIT, FRIENDLY FIRE, PUNKBUSTER ARE VISIBLE ON THE SCOREBOARD AT THE TOP OF THE SCREEN, EXCEPT JAIL WHICH IS ON THE BOTTOM WITH SPECTATORS FOR ALL DETAILS ABOUT NEW GAMETYPES AND IMPROVEMENTS READ THE GAMETYPES_xx.TXT AND DETAILS.TXT OR VISIT THE GT3 WEBSITE : http://membres.lycos.fr/gt3mod/ GOOD PLAY !
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