The idea was to create a small map with nice ambience and a lot of details. Also the map is good for small teams 3vs3 or 4vs4. [possible is 15vs15]
The map has a lot of targets (caps from gas bottles and M15fognades) which will explode if they get damaged. If they do they will cause damage for player in this area and cause damage to any thing close to it. All of these effects can be started every 20-30 sec some by shooting and all by getting damaged by nades. Maybe some people will say .. this is not realistic .. ok i agree. But unfortunately ihave not found an other way. Version 2 could be .. all effects only one time. Next round in teamgames would not reset the effect. Only a map resart would do.
..why i wrote that .. ? IT'S NOT A BUG .. IT'S A FEATURE :)
Have Fun and keep Sof2 alive Joffka/2008
Its not often that something comes along that changes a whole game regardless of mod but this map is one of those things. The exploding gas bottles and the effects used for this and the damage left is quite remarkable with the sof2 engine. This map has raised the standard in how effects are used in MP and as a result it also changes how the game is played. Download it and have a look for yourself and as always leave the dev some feedback.
Halle16 Underground ____________________________________________________________________ Filename: h16-ug.pk3 mapname short: h16-ug mapname long: Halle16 Underground Version: (V1) release: 2008 Author: Joffka Contact: mordred AT omaclan DOT de Requires: V1.03 gold Patch gametypes: dm tdm inf dem ctf elim stq tstq .. and maybe ctrl(not tested) Player max: deathmatch 21 Teamtypes 15 - 15 Used tools: Gtk Radiant1.4 & EffectsEd new sounds: none new textures: yes new effects: yes specials : usable-effects ____________________________________________________________________ Known Bugs: none ..(maybe the ctrl gametyp don't work) ____________________________________________________________________ History: The map plays in the underground floors of my first map'halle16-final'. Halle16 [v1] was build in 2004. ____________________________________________________________________ Installation: INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY. UNZIP IT IN SOF2 BASE DIRECTORY (example: C:Program FilesSoldier of Fortune II - Double Helix Base) ____________________________________________________________________ PLAY: Select works from the multiplayer server list. ____________________________________________________________________ Credits: Id Software for The Q3 engine Raven Team for SOF2:Double Helix Game and the original qvm files Gtk Radiant Team ____________________________________________________________________ Permissions: All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you include all files, including this readme, intact in the original archive. ____________________________________________________________________ Warning - Must Read and Understand Before Use ! The author of this file accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this file. It is deemed that users who run this file, automatically are considered as having read and understood this liability clause before using the said file. ____________________________________________________________________
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