Halle16 Underground

The idea was to create a small map with nice ambience and a lot of details. Also the map is good for small teams 3vs3 or 4vs4. [possible is...

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The idea was to create a small map with nice ambience and a lot of details. Also the map is good for small teams 3vs3 or 4vs4. [possible is 15vs15]

The map has a lot of targets (caps from gas bottles and M15fognades) which will explode if they get damaged. If they do they will cause damage for player in this area and cause damage to any thing close to it. All of these effects can be started every 20-30 sec some by shooting and all by getting damaged by nades. Maybe some people will say .. this is not realistic .. ok i agree. But unfortunately ihave not found an other way. Version 2 could be .. all effects only one time. Next round in teamgames would not reset the effect. Only a map resart would do.

..why i wrote that .. ? IT'S NOT A BUG .. IT'S A FEATURE :)

Have Fun and keep Sof2 alive Joffka/2008

Its not often that something comes along that changes a whole game regardless of mod but this map is one of those things. The exploding gas bottles and the effects used for this and the damage left is quite remarkable with the sof2 engine. This map has raised the standard in how effects are used in MP and as a result it also changes how the game is played. Download it and have a look for yourself and as always leave the dev some feedback.

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Download 'h16ug.zip' (1.64MB)

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Readme
Halle16 Underground
____________________________________________________________________

Filename:  h16-ug.pk3
mapname short: h16-ug
mapname long: Halle16 Underground
Version:  (V1)
release:  2008
Author:   Joffka
Contact:  mordred AT omaclan DOT de

Requires:   V1.03 gold Patch
gametypes:  dm tdm inf dem ctf elim stq tstq .. and maybe ctrl(not tested)
Player max: deathmatch 21 Teamtypes 15 - 15

Used tools:   Gtk Radiant1.4 & EffectsEd
new sounds:   none
new textures: yes
new effects:  yes
specials  :   usable-effects

____________________________________________________________________

Known Bugs: none 
 
..(maybe the ctrl gametyp don't work)

____________________________________________________________________

History: 

The map plays in the underground floors 
of my first map'halle16-final'. 
Halle16 [v1] was build in 2004.

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Installation:

INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY.
UNZIP IT IN SOF2 BASE DIRECTORY
(example: C:Program FilesSoldier of Fortune II - Double Helix Base)
____________________________________________________________________
PLAY:

Select works from the multiplayer server list.

____________________________________________________________________
Credits:

Id Software for The Q3 engine
Raven Team for SOF2:Double Helix Game and the original qvm files
Gtk Radiant Team

____________________________________________________________________
Permissions:

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you include all files, including this readme, intact in
the original archive.

____________________________________________________________________
Warning - Must Read and Understand Before Use !

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.
____________________________________________________________________

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joffka


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Registered 5th September 2004

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