[HH] Dominion (Daytime 2)

This medium size map was designed for Capture The Flag (CTF) play with up to 20 players. It does not support any other gametype. Both t...

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File Description

This medium size map was designed for Capture The Flag (CTF) play with up to 20 players. It does not support any other gametype. Both the red and blue side bases are identical so that there are no unfair advantages. All the errors from the previous map have been fixed.

ENJOY :)

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Readme
================================================================
Title                   : [HH] Dominion (Daytime 2)
BSP Name                : HH_Dominion_Day2.bsp
Author                  : [HH] Gen Pain "pain@houndsofhell.com"
Release Date            : 18 January, 2003
Email Address           : pain@houndsofhell.com
Home Page               : www.houndsofhell.com
Game                    : Soldier of Fortune II 
Players                 : Tested at 20

================================================================
Map Installation  :

To install HH Dominion (Daytime 2); simply use either WinZIP or 
WinRAR to extract the contents of the hh_dominion_beta.zip file 
into the base directory you installed the SOF2 game.  Please 
note that the default path is:  

C:\Program Files\Soldier of Fortune II - Double Helix\base

To play the game; start the SOF2 application and look for the
"HH_Dominion_Day2" CTF map.

================================================================

* MAP Information *

Beta release            : no
New Textures            : no
New sounds              : no
Suported gametype       : CTF

* Construction *

Build Time              : 24 days 
Editor used             : Q3Radiant 1.2.11
Compile			: FullVis (extra) 

================================================================

other Stuff *

This medium size map was designed for Capture The Flag (CTF) play 
with up to 20 players.  It does not support any other gametype. 
Both the red and blue side bases are identical so that there are 
no unfair advantages.  There are no secrets within the map that 
would also lend itself to an unfair playing field.  

There are at least four ways to enter each base;
1.) Tunnel from spawn areas on 2nd floor of the base, 2.) Tunnel
on first floor of each base that goes around the moat, 3.) Main
front door and 4.) Jumping through the defensive fighting positions
in first floor of base.  The player can interact with the map as it 
has lifts, elevator shafts in each base and sliding base doors.

The second and final version of this map corrected numerous
texture errors while adding some new objects/capabilities to the
map.  Release of a night version of the map is expected.

================================================================

Special  Thanks  :

Much thanks to [HH] General Thug for his patience with me 
while learning to use the GTKRadient software.  Both his 
creative and technical input ensured successful project 
completion.  Also instrumental were MSgt Jacobs and SrA 
Rescue.  Their assistance with locating and resolving map 
bugs were key.  

Much thanks to Arkanis, the author of a nice
Quake remake called MP 2fort 2002 from which I got my
inspiration and a few skins.

Much thanks to the crew at Ravensoft for use of some of the
textures from Kam6 that were modfied (Decks and I-Beams).

And anyone else that wants credit~!

SOF2Files.com - Your source for SoF\SoF2 news, information, 
and content.
                
================================================================

* Copyright / Permissions *

All original and composed textures in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive.

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[HH] Gen Pain [Cdr


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Registered 13th January 2003

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