I.C.S.

Here is the latest Mod for SoF2; International Crime Syndicate Modification for SOF2

Welcome to the second ICS beta. Please keep i...

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Here is the latest Mod for SoF2; International Crime Syndicate Modification for SOF2

Welcome to the second ICS beta. Please keep in mind this is only a tiny portion of what this mod will have to offer upon full release. Despite the fact we already have a large number of maps and skins, we decided to keep this beta code-only to simplify testing. We hope that server ops will set sv_allowDownload "1" to enable clients to autodownload the small 322k pk3 file. From this beta we hope to get your feedback on the new Hitmen gametype and the other features we've included as well as reports on any bugs you may come across.

Here's what's new in .02:

Added Medals for kills, grenade kills, melee kills, sniper kills and headshots to be awarded at the end of each round. Added /stats command so players can display their stats in the above medal catagories. Added briefcase beep in Hitmen gametype to make carrier easier to track. Added g_briefcaseBeepDelay server var to control number of seconds between briefcase beeps. (default=8 | 0=off) Fixed last man sound effect so it only plays for the last man alive and those observing him. Disabled health and armor tokens for ghosts.

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Download 'ics_beta02.zip' (324KB)

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****I.C.S. BETA .02****
***************************

- Client and Server files for the International Crime Syndicate Modification for SOF2

- Soldier of Fortune - Double Helix version 1.03 Gold is required

- Release Date: March 31, 2003

- Website: http://www.planetsoldier.com/ics

- Forums: http://www.nachos.net/vbull/forumdisplay.php?s=&forumid=173

- Contact: mrwhite@planetquake.com

Welcome to the second ICS beta.  Please keep in mind this is only a tiny portion of what this mod will have to offer upon full release.  Despite the fact we already have a large number of maps and skins, we decided to keep this beta code-only to simplify testing.  We hope that server ops will set sv_allowDownload "1" to enable clients to autodownload the small 322k pk3 file.  From this beta we hope to get your feedback on the new Hitmen gametype and the other features we've included as well as reports on any bugs you may come across.  Please provide your feedback on our forum at http://www.nachos.net/vbull/forumdisplay.php?s=&forumid=173 or email me at mrwhite@planetquake.com


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**INSTRUCTIONS**
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- Unzip to your /Soldier of Fortune II directory.  If you're using winzip, make sure 'use folder names' is checked.  Otherwise, make sure the path is maintained  when extracting the files.

- To start a server, double click the ics.bat in the Soldier of Fortune II/ics directory or create a shortcut to "C:\Soldier of Fortune II\SoF2MP.exe" +set fs_game ics

- We strongly recommend that servers set sv_allowDownload "1" to enable clients to autodownload the small 320k pk3 file.

- To run the new Hitmen gametype, simply select it from the Create Server or In-Game Vote Menus.  Server ops should add "g_gametype hit" to their server.cfg and/or maplist.cfg


**************************
**NEW IN BETA .02**
**************************

- Added Medals for kills, grenade kills, melee kills, sniper kills and headshots to be awarded at the end of each round.
- Added /stats command so players can display their stats in the above medal catagories.
- Added briefcase beep in Hitmen gametype.
- Added g_briefcaseBeepDelay server var to control number of seconds between briefcase beeps.  (default=8 | 0=off)
- Fixed last man sound effect so it only plays for the last man alive and those observing him.
- Disabled health and armor tokens for ghosts.


******************
**FEATURES**
******************

- New gametype Hitmen (g_gametype hit)
At the beginning of each round, one red player is given a briefcase full of cash. The blue team must seek out this player and assassinate him in order to win. When carried, the case emits a tone that can help the opposing team track the carrier. The player with the case may drop it or pass it to another teammate at any time. Be warned though. When the case is not being carried, it will show up on the blue team's radar and all they need to do is touch it to win.

- Gametype Support
We have added Hitmen and Elimination support to all Raven maps. Any custom maps that support Elimination will also support Hitmen. 

- Headshot Messages
The word Headshot! will appear on center screen of clients who kill their opponents by shooting them in the head. All players will see this message in the upper left of screen:
huGODemon was shot by Mr.White's mp5 | Headshot | 

- Stats and Medals
At the end of each game, 5 medals are awarded to players who top certain categories.
  . Kill 'Em All Medal: Awarded to the player with the most enemy kills.  
  . The Tosser Medal: Awarded to the player with the most grenade kills.  
  . Melee Maniac Medal: Given to the player with the most knife or bayonet kills.  
  . Sharp Shooter Medal: Awarded to the player with the most sniper kills.  
  . Heads Up Medal: Given to the player with the most headshots.
Medals are displayed beside players names at the end of each game. Players can find out their statistics in each of the 5 categories at any time by typing /stats in the console. 

- Warm-up Carnage
For all gametypes, players spawn at deathmatch spawn points during the warm-up period and may engage in a free for all slaughter until the warm-up is over. Team killing is permitted. 

- Last Man Message
Players will receive an audio warning and text message telling them they are the last member of their team left alive if all their teammates have been killed.

- Health and Armor Tokens
Players may include numerical or bar graph style health tokens in their text messages in order to let their team mates know their status. Typing any of these tokens in a text string will automatically display the appropriate value. #h (numerical health), #a (numerical armor), #B (bar graph health) and #b (bar graph armor). For example:
Typing say_team I have #h health and #a armor will display
Mr.White (south forest): I have 75 health and 50 armor
Typing say_team #B health | #b armor will display
Mr.White (south forest): -------- health | -------- armor 

- Team Swap and Shuffle
Servers can use g_teamSwap and g_teamSuffle cvars in order to swap (red team to blue, blue team to red) or shuffle (randomly mixes) teams in between maps. 


*****************
**CVAR LIST**
*****************

Client Cvars:

stats - displays stats for kills, grenade kills, melee kills, sniper kills and headshots
#h - displays numerical health value in text messages
#a - displays numerical armor value in text messages
#B - displays bar graph health value in text messages
#b - displays bar graph armor value in text messages

Server Cvars:

g_gametype hit - sets Hitmen gametype
g_briefcaseBeepDelay - sets the number of seconds between case beeps in the Hitmen (default=8 | 0=off)
g_teamSwap - swaps red and blue teams at map change
g_teamShuffle - randomly mixes teams at map change


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All material © Copyright 2002 / 2003 - ICS. All rights reserved.

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ICS


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Registered 8th April 2003

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