This is another very nice medium sized map supporting DM, TDM, CTF, INF, Elim game types. Its based on a village theme with plenty of places to hide and explore. The map will host 10 (support for 32 in ctf, inf & elim) players. A good map to add to your ever growing collection and should do well on custom servers. Go grab it now and test it for yourself:thumbsup:
=================================================== Title : Iraqi Village Assault Date : 31-03-2004 Version : 1.00 Filename : village1.pk3 Author : Shivan Dragon Email : firstname.lastname@example.org Description : =================================================== * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : DM, TDM, CTF, INF, Elim Requires : SoF2 Full Version 1.00 or higher Players : # of recommended players: 10 (support for 32 in ctf, inf &elim) =================================================== * Construction * Base : Original creation Editor : GTK Radiant 1.4 Buildtime : 4 mindcrushing weeks Known Bugs : none (yet?) Features : A lot of a action in this compact map! New Textures? : No New Sounds? : No Custom Soundtrack? : No Compile Machine : P4 2.4Ghz,512 MB ram, 128MB videocard Compile Time : 31 minutes =================================================== * Installation * The .pk3 file should be extracted to the user's SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select "Village Assault" from the multiplayer server list. *or pull down the console (~) and type : map village1 =================================================== * Credits * Modsonline.com - for their answers to all my questions PlanetSoldierofFortune.com - for providing this readme.txt-template =================================================== * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
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