JEEL's SpecOps Mod

This a classic modification for SoF II. Jeel has changed some parameters, turning the game much more realistic. Some modifications and new...

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This a classic modification for SoF II. Jeel has changed some parameters, turning the game much more realistic. Some modifications and new features in version 1.3: -OICW : *fire slector single ,burst , auto *burst fire selector is (x2) like the real weapon. *scope is x6 like the real weapon. -Usage of OICW assault rifle is primary weapon , 20mm is secondary weapon -For a full usage of OICW , select OICW in primary and secondary weapon -Modified sound on OICW , primary weapon sound is close than HK-G36, because , -OICW rifle weapon is based on HK-G36 -Usage of the scope, first position is NONE , next position is Zoomed (x). -Accuracy is enhanced if we use scope on position NONE rather than no scope. -Level of ammo is active in scope hud.

-MP5 and MP5SD have a scoped vision in alternate attack (x2) ... good weapon !

-Added weapon SIG551: scope is x3 fire selector burst is (x3) , auto and single. resample sound , cause original sound seem to be a toy rifle!

-AK47: fire selector single and auto -AK74: resample sound weapon from video demo of russian AK factory. -M19 (colt .45): resample sound weapon from video movie factory. -Armor is a default item now , do not select it ! -You can choose between night vision or thermal vision.

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Readme
IN FUTURE VERSION : 
in progress MSG9A1SD (silenced), 
DRAGUNOV (russion sniper rifle)
different scope  ...
trying to implement PRONE ...
trying to implement "wardog" like secondary weaopn. ( this is a big project !)

LAST VERSION:
JEEL SpecOps 1.3  09 fev 2003

Some modifications:
OICW :
 fire slector single ,burst , auto
 burst fire selector is (x2) like the real weapon.
 scope is x6 like the real weapon.
Usage of OICW assault rifle is primary weapon , 20mm is secondary weapon
For a full usage of OICW , select OICW in primary and secondary weapon
Modified sound on OICW , primary weapon sound is close than HK-G36, because ,  
OICW rifle weapon is based on HK-G36
Usage of the scope, first position is NONE , next position is Zoomed (x).
Accuracy is enhanced if we use scope on position NONE rather than no scope.
Level of ammo is active in scope hud.

MP5 and MP5SD have a scoped vision in alternate attack (x2) ... good weapon !

Added weapon SIG551:
	scope is x3
	fire selector burst is (x3) , auto and single.
	resample sound , cause original sound seem to be a toy rifle!
	
AK47: fire selector single and auto
AK74: resample sound weapon from video demo of russian AK factory.
M19 (colt .45): resample sound weapon from video movie factory.

Armor is a default item now , do not select it  ! 
You can choose between night vision or thermal vision.

Have fun !
jlebon@noos.fr


HISTORY:
JEEL SpecOps 1.2  02 fev 2003

US SOCOM is now silenced weapon ... better for stealth game
Modification on OICW , now we use 20mm HE grenade (6 rounds max)... more fun
lot of players do not like chimical grenades in game :(
In a future version , player will choose OICW-HE or OICW-TG ...

Have fun !
jlebon@noos.fr

JEEL SpecOps 1.1 jan 2003

OCIW can now launch  "chimical bullet" ...
be carefull , don't stay too near from the smoke !!!
Add bot support , to use it type in te console addbot nachrade 5 red  ...
This version can be use as server or client, tested on windows not unix.
Have fun !!!

JEEL
jlebon@noos.fr

JEEL SpecOps 1.0

This a classic modification for SOF2.
I change some parameters, I like when game is more realistic.
I add also OCIW , and AK47 ...
This a the first version, next version weapons will have more fun ...
This is a MOD , when you unzip this file , you must have a new directory in your SOF2 folder.
Don't unzip this mod in base folder ...

Have fun !!!

JEEL
jlebon@noos.fr

AT THE BEGINNING:

I play a lot of time with Ghost recon , it's a good game, but not enought fun ...
SOF2 is good 3D engine , but the game is not realistic , less than Ghost recon.
Well I decide to write ( code !) a mod based on SOF 3D engine , with more realistics parameters.
let's go , code and play ... JEEL



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Jeel


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Registered 14th February 2003

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