JEEL SpecOps 3.1

Here is the latest version of JEEL SpecOps Extending weapons system: I have removed the limitation on 32 weapons in game. Now max...

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Here is the latest version of JEEL SpecOps

Extending weapons system: I have removed the limitation on 32 weapons in game. Now max weapon is theoricaly "infinite" Each new weapon i'll make , will be added to the combat simulator , without removing old weapons

Ready to use: New: AK47 with TRIJICON Scope ( it replace my first AK model). *in 3.1** New: WA2000 , a german sniper rifle 7.62mm*in 3.1** New: Steyr AUG 5.56mm assault rifle*in 3.1**

Working on: New: SR25 , sniper rifle from STONER 5.56mm New: SA80 (L85) 5.56mm ( british assault rifle) 4x SuZAT scope New: FN-FAL , belgian assault rifle 7.62mm New: M21 , 7.62mm us sniper rifle New: SIG 550 commando, short barrel 5.56mm + TRIJICON scope New: GALIL 7.62mm assault rifle (israel) New: M16-A2 last vesion of M16 in us army. New: SAW , us army 5.56 machine gun And more , but I make them one by one ...

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JEEL SpecOps 3.1  in progress version
JEEL SpecOps 4    ( probably last version)

Extending weapons system:
I have removed the limitation on 32 weapons in game. 
Now max weapon is theoricaly "infinite" 
Each new weapon i'll make , will be added to the combat simulator , without
removing old weapons

Ready to use:
New: AK47 with TRIJICON Scope ( it replace my first AK model).  *in 3.1**
New: WA2000 , a german sniper rifle 7.62mm                      *in 3.1**
New: Steyr AUG 5.56mm assault rifle                             *in 3.1**

Working on:
New: SR25 , sniper rifle from STONER 5.56mm
New: SA80 (L85) 5.56mm ( british assault rifle) 4x SuZAT scope
New: FN-FAL , belgian assault rifle 7.62mm
New: M21 , 7.62mm us sniper rifle
New: SIG 550 commando, short barrel 5.56mm + TRIJICON scope
New: GALIL 7.62mm assault rifle (israel)
New: M16-A2 last vesion of M16 in us army.
New: SAW , us army 5.56 machine gun
And more , but I make them one by one ...

Some Old weapons come back : 
RPD , russian machine gun
USAS 12
Grenade all from original game ( 8 models)

War bug System:  *in 3.1**
Enhancement, bleeding system , think to heal your wound, if not you will die. 
(thank's to Morrighan for inspiration)
Manage you heart, if you run too much , you'll arrive in paradise before your enemy .
Stamina increase to 1500 points ( will be better for player who like run and gun ).

Dynamic Mine field:   *only static mine in 3.1*
You can dispose mine on field ... surprise for the enemy, only you know where you drop
the mine...

Armory :
Now you can change your equipement during mission ,if you go to your dropping zone.

New active ITEM:
HELMET , it really protects you against HEADSHOT, but just one time.
Second bullet will be your death. You can choose to equip with helmet or not.

New active ITEM:
GRAPPLIN , you can use it , if you can not jump from a very high place.

NEW active ITEM:   *in 3.1**
COMPASS, to help you to indicate the way to take , or to designate enemy.

NEW SKIN :  *in 3.1**
Desert uniform for my Sgt JEEL SpecOps. ( based on Firestarter work )
French Gendarmerie nationale 

SKILL :
New system, player have now a skill history.
With your experience on combat field, yours capabilities will evoluate with your
combat style.
Depending on weapon, kills, death ... Your ranking will evoluate with your skill.
Individual certificate encrypted ( not cheating possible )


O.M.E: objective mission editor
I add new functionalities to SpecOps, we can use maps from single player game in mp
game.
OME is integrated to SpecOps, and you can customize solo maps or mp maps without
having map source.
You can modify position of flag ,escape zone, briefcase position etc...
You can add a new gametype not supported to a map.
You can add new objects like mine ( mine field)
Dynamic Action/Reaction, ragdoll physics in progress, shoot throught doors , boxes (
generaly wood objects)
Editor BSP/MAP in progress. ( not available in free version ...)

CUSTOMs MAPS
More new custom maps in progress ...

That is the work in progress for next SPECOPS 

3.1 version will be release , while i work on 4.0

-- 
Best regards,
JEEL
mailto:jlebon@noos.fr
have a look on http://www.jeelspecops.com

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Jeel


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Registered 14th February 2003

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