Kamchatka Submarine Facility

This is a bugfixed and expanded version of Torchy's Kamchatka Submarine Facility... Coastal Submarine Facility based in Kamchatka...

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This is a bugfixed and expanded version of Torchy's Kamchatka Submarine Facility...

Coastal Submarine Facility based in Kamchatka, Russia. In demolition destroy the cargo transit equipment or the submarine to win the round. In CTF the blue team defend the outside area while the red team defend the submarine pen. Supports all gamemodes.

This map is awesome a must have for your collection. The map supports all game types and will host at a guess 32 players. Go grab it now and add it to your custom servers :thumbsup:

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Kamchatka Submarine Facility by Torchy
v2 update by GODh

Soldier of Fortune 2

Final Version, v2

15th july 2004
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About the map...

My 6th multiplayer map, 3rd for SOF2

Coastal Submarine Facility based in Kamchatka, Russia. In demolition destroy the cargo
transit equipment or the submarine to win the round. In CTF the blue team defend the outside 
area while the red team defend the submarine pen. Supports all gamemodes. 

**** map path: mp_kamsub2 ****

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Misc info...

Build time : I made the pen area about 1 year ago, then made the rest of the map during the
last week.

Compile time : full vis, -light -fast -filter : About 5 minutes

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v2 Info...

Torchy offered mp_kamsub to Goldrush. While updating the map for the Goldrush gametypes,
GODh discovered a few nasty bugs ("wallhacks") that had to be fixed:

* There is a spot where a player could stick his head through the ceiling.
  This way he could see a big part of the blue base (and more).
* In the red base, in the water where the submarine is, a player could hang on a ladder
  and when being at a certain height he/she could see through the walls
* Close to the red base (demolition bomb site 2) a player could look trough a part of
  the stairs (and even shoot through it)
* Some trees in blue base were causing homs (hall of mirrors)
* Fixed the sky; lower part was rotated
* Some smaller bugs fixed, and some parts clipped to prevent players getting stuck
* Included bot routes (waypoints) are made for DM orientated gametypes

The map now also supports ALL Goldrush gametypes, and the map has become a little bit bigger ;)

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Special Thanks....

Jim Hughes of Raven for making great maps that inspired me to make this one

ydnar for q3map2. www.shaderlab.com

Raven for their wonderful texture sets and excellent shooter games

Twitch & Duhast for their spiderweb textures and shader (part of their great Siege map)

[D]oomcraft clan for testing and finding bugs

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contact me....

website: www.torchy.net

email : david@edwards1930.freeserve.co.uk

msn messenger : torchy45@hotmail.com

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Torchy


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Registered 14th April 2002

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