ktmwtb-v12.zip —
Here is version 1.2 of ReverendTed's Kill the Man with the Ball, the first User-made custom gametype for Soldier of Fortune 2 Multiplayer. This version represents a "completed product", as it were.
This version comes with a much desired radar (not on FFA) and a sirene... which makes it easier to track the "ball" :beer:
Also visit Planet Soldier's KTMWTB homepage.
Have fun with it :rock:
============================================================ Installation information for users and server administrators is presented in the middle of this document. ============================================================ Title : Kill the Man with the Ball : (Scramble and Team Scramble) Abbreviations : ktmwtb, tktmwtb Version : Final 1.1 Date : 8-12-2002 Filenames : ktmwtb.pk3 (Contains the gametype code.) : xktmwtbRMG.pk3 (Contains RMG support. Prefixed with "x" because it must preempt existing RMG files. May inhibit your ability to play on Non-Pure RMG servers, if installed.) ktmwtb.cfg (A configuration file for server administrators.) tktmwtb.mapcycle (A mapcycle file for server administrators.) ktmwtbStockMaps.pk3 (An optional download containing updated versions of some of the stock Raven maps with ktmwtb support.) Author : ReverendTed Email : [email protected] Gametype Homepage : http://www.planetsoldier.com/sof2/ktmwtb.shtml Description : A new multiplayer gametype for Soldier of Fortune 2: Double Helix based on the popular (but oft pointless) backyard game "Kill the Man with the Ball". Only now there are actual points to be had... Oh, and guns, too. ;-) The Team variant is quite robust (IMO), and I suggest you check it out in the game, then read the UsefulCvars.txt file to familiarize yourself with the game's various options. ============================================================ * Play Information * Game : Soldier of Fortune 2: Double Helix Type : Multiplayer g_gametype Modes : ktmwtb, tktmwtb Requires : SoF2 Full Version 1.01 or higher : (You must have the patch installed, so you can see the HUD icons.) Players : As many or as few as you like. Mapping Support : To add support for ktmwtb and tktmwtb to your map, add an entity of type "gametype_item" (with key pair "targetname" "ball" and key pair "gametype" "ktmwtb tktmwtb") into your map in a central area. Then, add "ktmwtb" and "tktmwtb" to the "type" entry of your map's .arena file. That's all there is to it! You can also include the mapname_ktmwtb_ball.jpg and mapname_tktmwtb_ball.jpg briefing images, if you wish. Check out the Gametype List for specific information: [ http://www.planetsoldier.com/sof2/mrc/gametypes.shtml ] Maps Claimed to Support : The Middle Ages 2 (Updated) - by Pharao_FS (and later Pharao maps) KtMwtB at Release Time : All (Updated) maps by Fragger : Brutus Battle House (ktmwtb only) by Brutus : Plant72 by Hellcameawalkin : Valley of Kings by Marko (and probably later Marko maps, as well) : The Raid v1.01 by Ofcr.Yam : All -ktmwtb suffixed Raven maps in the ktmwtb-Stock-Maps Mappack : See the ktmwtb homepage for a more complete list ============================================================ * Construction * Base : Original creation, based on Raven Software MP SDK source code. Editor : Notepad, baybee. Buildtime : Few days. Known Bugs : Not possible to have Radar in FFA mode, sorry. The siren is the best I can do. No other problems for user-built maps, but RMG maps have... "limitations": -Symmetric maps always have two objectives. I only need one. Use only the White-circled objective. The Red objective does nothing. -May be hard to find your opponent in smaller games, since there is no easy way to force a player to show up on the Radar. (To rememdy this is why "Long Haul" was originally conceived.) -The Objective icon does not show up on the Automap AT ALL in FFA. You just have to know that it's either at the White circle, or will be soon. -It is not always possible to have the objectives spawn near the center of an RMG map. Put your hiking boots on! Sometimes a map will be generated where the objectives are completely inacessible. Just move on to the next map and hope for the best! -I suggest these two strings as examples of "okay" RMG KtMwtB maps "rmgmap 1 small 2 jungle 3 day 4 feflehism 0" "rmgmap 1 small 2 jungle 3 day 4 oniboessious 0" -It is necessary to include an altered set of .instance files, which, during testing, does not appear to affect the generation of RMG maps in other gametypes. You may not have problems joining Non-Pure RMG servers with the RMG .pk3 installed, but I will not be surprised if it turns out to cause problems as such. -There are .mission files for medium and small RMG map sizes, but their contents are identical for the time being. Features : Action, Suspense, Drama, Balls! New Textures? : Yes (I changed the objective icon to a little soccer ball.) : Also, new HUD icons. New Sounds? : Yes, for the FFA ball carrier siren Custom Soundtrack? : No Compile Machine : AMD XP 1800+, 512MB RAM, 40GB HD, GeForce4 Ti 4400 Compile Time : A few seconds ============================================================ * Installation * General Installation: 1) Place ktmwtb.pk3 in your SoF2 /base/ directory. Note: If you only wish to play on User-Built maps with KtMwtB support, this is the only file you need to install. Adding Stock Raven maps with KtMwtB support (Strongly Encoraged): 2) Download and install the ktmwtbStockMaps.pk3 (available separately). [ http://www.fileplanet.com/dl/dl.asp?/planetsoldieroffortune/files/ktmwtb-stock-maps.zip ] Note: These maps are suffixed with "-ktmwtb" to differentiate them from the stock Raven MP maps. (ie: "mp_shop-ktmwtb", "mp_col1-ktmwtb") These are user-altered versions of Raven-made maps, and while I did ask and receive permission to release the altered maps, they are neither supported nor endorsed by the original authors nor by Raven Software. If you do not already have some user-made maps that support KtMwtB (or even if you do), I highly suggest you download this map pack. Adding RMG Support (Optional): 3) Place xktmwtbRMG.pk3 in your SoF2 /base/ directory. Note: This alters the .instance files used by the RMG. This shouldn't inhibit your ability to play on Non-Pure RMG servers without this PK3 installed, but be just warned that it -could-. Testing has suggested that there are no conflicts, but it is possible that something was overlooked. Also Note: It just isn't possible to achieve consistent ktmwtb results using the current RMG framework. This "RMG Support" is provided "as-is" and I cannot guarantee that it'll be worth more than two flips of a plug nickel. I can just about guarantee that your ratio of "neat" maps to "crap" maps will be very, very low. If you find some "fun settings", please don't hesistate to let me know! Server Administrators: 4) Place ktmwtb.cfg in your SoF2 /base/mp/ directory, and add "exec ktmwtb.cfg" to your server.cfg file or autoexec.cfg file. (This is not necessary, but will make it easier to customize the gameplay characteristics of Kill the Man with the Ball.) 5) Place tktmwtb.mapcycle in your SoF2 /base/mp/ directory. When you wish to run the tktmwtb mapcycle, use these commands: "set sv_mapcycle tktmwtb.mapcycle" and then "mapcycle". * To Play * Start an SoF2 Multiplayer Game. Select "Scramble" or "Team Scramble" from the multiplayer server list. *or pull down the console (~) and type : "g_gametype ktmwtb" or "g_gametype tktmwtb" Then start a map that has support for ktmwtb or tktmwtb. * Uninstallation * Simply delete the custom .pk3 files. ============================================================ * Credits * PlanetSoldierofFortune.com - Your source for SoF\SoF2 news, information, and content. My Hunny-Bunny, Sarah, for putting up with me as I slaved away over pages and pages of code. Raven Software, for SoF2. You rock, guys! Special Mad Extra Props to Ravenfolk Ryan Danz, Bryan "Apoxol" Dube, Rick Johnson, Clem "Mardegun" Samson-Samuel, Ben Geisler, Kenn Hoekstra, Jim O'Keane and the others I've forgotten (sorry!) for all their patient and infinitely informative help while designing this gametype. Dan Kramer, gentle giant - good luck. GODh, Pharao_fs, Fragger, foyleman, brutus, Ofcr.Yam, Hellcameawalkin, AKA DrEaMs DoA and the other members of the SoF2 mapping community for their assistance and support. Caryn "HellChick" Law at Activision, for her assistance and counsel regarding the "Content Use" implications of the ktmwtb-Stock-Maps mappack. -=SoF=- LimiT, -=SoF=- RamRod, Hellcameawalkin, HomeLan's Tarzanboy, and anyone else who got an earlier copy of ktmwtb, for their assistance in testing out the gameplay mechanics. Everyone who, since the Beta 1 and Final releases, has messaged me personally, posted comments in file archives, or otherwise communicated to me that they really enjoy KtMwtB. While I would be thrilled to see KtMwtB become a "major" gametype, these comments alone have made the entire effort worthwhile. Also, everyone who has been playing and running the gametype since its release! My brothers-in-arms, the mental patients of -=SoF=-, for giving me a great server to play on, and a great group of guys to fight alongside in battle. You're all a bunch of freaks! Subway, Taco Bell, Sonic, Burger King, Papa John's, Kool Aid, and Pizza Hut, for the gut-rotting fuel which maintains my unhealthy marathon development sessions. ============================================================ * Permissions* All original and composed textures or assets in this pk3 remain property of the sources respective owners. You MAY distribute this ZIP archive in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
There are no comments yet. Be the first!