This is the final version of the CS Estate remake for SOF2 ;) I hope everyone likes it, cause the dev. fixed a lot. Read the readme for the full list :)
KP_Estate (final) LoL this time I have not whipped up the readme at 3 in the morning :D, I did last time and reading over what I said I was almost in tears at how many errors I had.(hides under another alias,, how embarrassing, ill triple check my spelling this time,, I need a copy of word :D.) Anyway this is final version, I have extended the back and give a whole back area of the map, FIXED the SKY :D, everyone and there dog had the problem except me. Also didn¡¦t expect 200+ people to d/l the map last time. Wd to sof2files for being popular, Read fixes, spent about 4 hours making sure textures lined up. Remember this is my first map ever, so just check it out and give me feed back(after the testing maps, Ie build a ladder and so forth). =============================================================== Install: Unzip the kp_estate.zip find the find kp_estate.pk3 and place this file into your base folder. =============================================================== Fixes since beta(or bug fixes): -SKY FIX, if your video card doesn¡¦t reload a nothing area as I call it(almost all of them). Added black area around the map so it will draw something if nothing is there (I¡¦d add a sky but then I¡¦d have to apply fog, my fully black sky remains as was planed) -music file location fix(I had it set to /base/ not /base/music/ (I had it extracted for reasons) -a lot of texture alignments :D(last time I didn¡¦t do any, this time over 50, 1 to 2 still remain) -brush alignment(also fixed problems I didn¡¦t attend to before, about 30 to 40) =============================================================== Known Bugs: -there is a seam of roof still on the roof to the left from the thugs start point that I can¡¦t remove because it can¡¦t be selected in radiant(or SDK, which ever you prefer) ƒ¼ :@ -due to constant crashing of my system when I try to move vertices of roof I give up trying to align them perfect, it isn¡¦t hard I just cant do it ƒ¼, if u don¡¦t look for them you wont notice it when gunning down people. =============================================================== Gametypes and Max Players: -inf (main function of the map) -elim -dm -tdm -this map is for players: 8v8, can support 16v16, but map probably wont be suited for 16 and I don¡¦t recommend it, but I placed in 16 start positions per team, so you can if u want. =============================================================== contacts MSN: firstname.lastname@example.org <mailto:email@example.com> e-mail: firstname.lastname@example.org <mailto:email@example.com> =============================================================== Sorry about last version, it was my first and I was just testing the upload system at sof2files.com and testing other things though out the map, I believe the bugs are fairly sorted out and the game play is rather fun, and hey testing it with my clan and I got owned on my own map :P, so it isn¡¦t fixed :D.( btw because of my last test upload I found out about a few bugs, mainly the sky that 90 ppl give me feed back about :D and a few others which I over looked ). Anyway have fun. Regards Kardin
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