Here we have a another single player map by leon. This little baby will keep your SoF2 needs at bay a while. If you thought his other single player maps where good, then give this a try :)
============================================================ Title :LEONSoF2-2 Description :fight your way trough to the 1-st floor of the trainstation office Release Date :06-06-2003 Version :gold version Filename :LEONSoF2-2 Author :leon stephan brinkmann Email :firstname.lastname@example.org ============================================================ * Construction * Buildtime : 3 weeks Compile Time : about 20 minutes Base : ? Editor : GtkRadiant.1.3.7.dev,and a little bit SDK Map Known Bugs : far as i know none Gametype Known Bugs : sp-map no bugs Features : ? Secret : ? New Textures? : no New Sounds? : no Custom Soundtrack? : no Compile Machine : AMD 1.3 GHz ============================================================ * Play Information * Game : single player : Supported Modes : no Requires : - Players : 1 ============================================================ * Installation * INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY!! UNZIP IT IN SOF2 BASE DIRECTORY (example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base) ---------------------------------------------------------------------- *PLAYERS* Select works from the multiplayer server list. ============================================================ * Credits * Id Software for The Q3Ta engine Raven Team for SOF2:Double Helix Game and the original qvm files Gtk Radiant Team *Special Thanks* www.sof2files.com For the great work they do for the community ReadMe template created by Black_Ice@sof2files.com ============================================================ * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive. ============================================================ * Warning - Must Read and Understand Before Use* The author of this file accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this file. It is deemed that users who run this file, automatically are considered as having read and understood this liability clause before using the said file. ============================================================ i have worked before with the Duke Nukem engine, the Swarrior engine, QeRadiant, Worldcraft 1.6a and MohaaRadiant before i started with GtkRadiant 1.3.7.dev I have build sp-maps for; name; number of build sp-maps: -Duke Nukem 7 -Shadow Warrior 5 -Quake2 9 -Unreal Tournament 2002+2003 2 -Medal of Honor 11 after trying to get along with the SoF2 editor what did take me 2 months, because there is no one who has made before cutom made sp-maps. so there no tutorials and i had to find a way to get those (sometimes dammed) NPC's (the figures you play against in sp-playing) doing what i want them to do. after making a example map (LEONSoF2-1) i did start with real mapping. i wanted to make a nice map with exelent architexture, what did resolve in this map. thanks, and have a nice playtime!!! leon, ============================================================ Installation The .pk3 file should be extracted to the user's SoF2 /base/ directory. To Play Start an SoF2 Singleplayer Game. pull down the console (Shft+ ~) and type : map LEONSoF2-1 This sp-game had 2 maps that are linked with a "change-level-trigger", so at the end of the first map the scond starts automaticly.
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