Welcome to Man Down, a mod for SoF II that doesnt really add anything new or unique what-so-ever. Instead, it adds features to multiplayer that I (and other people) would like to see in regular SoF II.
That is not to say regular SoF II mutliplayer is bad : rather the opposite. It is simply my hope that it will be even *better* with the things this mod adds and tweaks.
This version is *mainly* about testing the ability to go prone and roll. If you have any suggestions, complaints or general feed-back about prone, feel free to email me at firstname.lastname@example.org.
Man Down - 18/06/2002 ----------------------------------- Welcome to Man Down, a mod for SoF II that doesnt really add anything new or unique what-so-ever. Instead, it adds features to multiplayer that I (and other people) would like to see in regular SoF II. That is not to say regular SoF II mutliplayer is bad : rather the opposite. It is simply my hope that it will be even *better* with the things this mod adds and tweaks. This version is *mainly* about testing the ability to go prone and roll. If you have any suggestions, complaints or general feed-back about prone, feel free to email me at email@example.com. If you have other suggestions, I'm happy to receive them, provided they're not totally whacked out (such as making all the damage super-realistic or making SoF II 'just-like-that-other-mod'). If you wish to help out, I'm mainly after help simply testing things out. Aside from that, the only other help I need is to do with Quake3's nasty bounding boxes (*ugh*) and Ghoul2 based models (specificially, new animations). If you can help out in one of these areas, I'll love you for life (platonic love, I swear!). Quick Setup ----------- 1. Unzip to your 'Soldier of Fortune 2 : Double Helix' directory, with directory structures intact. 2. Run the included batch file 'mandown.bat' or create a shortcut to your SoF2MP.exe with the command line '+set fs_game mandown' 3. Make sure you configure your controls. *THIS IS A MUST* 4. Find a server running 'Man Down' or create your own locally. Servers ------- Make sure you disabled bots : seta bot_enable 0 If you are having too many problems with prone and just want people to be able to play, you can disable it with : seta g_allowProne 0 If you are having too many problems (or are simply annoyed) with auto-voice : seta g_autoVoice 0 Prone ----- There are two ways you can go prone - 1. Bind a key to +button14 (manually or through menu) 2. Set cg_momentaryMovedown to 0 (manually or through menu) and duck twice. While prone : * you CAN shoot * you CAN reload * you CAN NOT change weapons * you CAN NOT throw grenades or use the knife * your vision IS limited up and down * you CAN NOT turn fast - upping your sensitivity WILL NOT change this * you CAN roll left or right by strafing left or right * you CAN crawl, but only VERY VERY SLOWLY - it needs fixing :( * you are NOT affected by knockback from getting shot, blow up etc Over all, prone works *pretty* well. Rolling while prone on the other hand... it has issues with non-level ground and terrain based levels (*ugh*), all due to the annoying way Quake3's handles bounding boxes - they do not rotate with the player. While there has to be way around this, I'm not good enough with vectors to figure it out (yet). If you have any idea how to get around this, I'm ready to listen. Bot support ----------- All I did was enable the included code, then make it so they could reload, go after game itmes etc. They don't work well, but they're fine for testing, which is why I enabled them in the first place. They require .wnt files, like Jedi Knight II. As such, I've included the file "Bot waypoint tutorial.doc" from the JKII SDK, which describes how to make a .wnt file. In addition to the commands it talks about, you can also use Attack/Alt-Attack to add/remove way points. Additionally, it'll create sniper/camp points when using a sniper rifle and it also notes whether you are ducking, jumping or on a mover. To actually get a bot in game, user the command '/addbot' from the console. To figure out which bots you can spawn, type '/botlist'. Changes - 18/06/2002 -------------------- * Abililty to go prone, shoot, reload and roll while prone * Server option - g_allowProne [0/1] - used to disable/enable prone * Client option to use previous & next weapon keys to zoom with * Client option for 'toggle' duck similar to Medal of honor : Allied Assault * Enabled included bot code - good for testing and quick bash, but need .wnt files * Auto-crouch jump to make it easier to get around * Client option to display a team mates name over their head, rather than an just an icon * Carried game items shown over team mates head * Carried game items shown on radar/auto-map * Added (appropriate) single player sounds files to the .voice files * Added ability to change which radio messages are in the Radio Menu * Added ability to bind keys to voice messages through the menu * Added auto-voice option for important information and/or lazy players... heh * Server option - g_autoVoice [0/1/2] - disable, enable some or all auto-voice coms * Better third person angle handling - no more bending at the waist all the time * New death messages - based on weapon, hitlocation etc * Locations automatically added in RMG based levels based on game items and area of map * Client option to show current local time * Client option to auto-reduce eye candy to maintain a steady framerate * Slightly tweaked ladder code - easier to jump off them, *should* be easier to get down * Updated menus - all weapon options moved to 'controls -> weapon' etc * Changed chase cam to non-locked third person view * Made incendiary grenades less 'spammy ' - can walk through flames with out slowing down * Err, other stuff... Credits ------- Kris Rigby (firstname.lastname@example.org) -> Man Down Raven -> Soldier of Fortune 2 : Double Helix id Software -> Quake III : Team Arena engine, apon which SoFII is based.
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