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Mif Bridge Source Files - Soldier of Fortune II: Double Helix Mods, Maps, Patches & News - GameFront

Mif Bridge Source Files

Dr Pimp has released the source files for MIF Bridge. The map itself is still a very popular map and was even included in the Goldrush mod....


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Dr Pimp has released the source files for MIF Bridge. The map itself is still a very popular map and was even included in the Goldrush mod. Everything is included in the zip for the mappers to play with and it is also a good reference .map file for budding mappers. The fog on the map was well done and could prove useful to anyone needing it. The playable map can be found here. http://soldieroffortune2.filefront.com/file/MIF_Bridge;27945

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October, 2007

by;     +MIF+ Your Pimp [L] --X

any comments and/or suggestions email me at   sof2yourpimp at hotmail.com

Welcome to MIF_Bridge Source!

This is my original source work for MIF_Bridge. 
In respect to AAO Bridge Crossing for inspiring me to make this from scratch. Thanks!
I should have released this sooner but got busy with other things in life.  I hope these files will help people understand a bit more about the mapping process and what it takes to create a map such as MIF_Bridge. Countless hours were put into the making of this map.  It has everything from terrain, hint brushes, moving doors (triggers), lighting, to custom shaders and surface sprites.  Tear it apart, compile it, seperate sections, do what you must lol.  Learn from it.

Programs I used:
Gtk Radiant 1.4 (General mapping)
q3map ver 2.5.16 (.MAP Compiler - may be outdated)
Q3map2toolz (tool for compiler)
easygen (Terrain generator - google for video tutorial)
any pic editor for touchups on pcx file. mspaint will work lol.

EXTRACT everything to your SOF2 folder. The dir structure is pretty self explanatory. Shader has to stay same and the bridgea.pcx file is required to be in the base folder if you want the terrain to compile correctly. 
LOAD up Radiant.
OPEN map MIF_Bridge (should be in your base/maps folder if you extracted correctly).

Thanks to all who continue to support this fun game.  Keep it up!
* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, 
intact in the original archive.

blah blah blah

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+MIF+ Your Pimp [L] & +MIF+

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Registered 23rd September 2003

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