I know that when you are thinking about downloading a map, you want to see as many screenshots of it as you can. Well this time we got it all for you. Then whole map on one tiny shot :D
This is the most original map that I have seen for SoF2. A Humvee :D And Thats it. You fight as tiny soliders on one big car. Very nice map for some fun. Jump on the dashboard and wait for your prey :D
One teleport that I found is the top of the gearstick :D
Very nice little map for that serious deathmatch :D
õ¿õ++++++++++++++++++++++++++++++++++++++++++++++õ¿õ Mini moke Installation: extract the PK3 using WINZIP, or WINRAR into your Soldier of fortune II Double Helix\base folder. Run the game, and play. +++++++++++++++++++++++++++++++++++++++++++++++ Authors: JIM_BOB7813, and YHCIR, who made the seats, did the testing and compressed the map into pk3. E-mail: firstname.lastname@example.org Homepage: none Previous work: This is my second map for sof2, the first one was Telesniper +++++++++++++++++++++++++++++++++++++++++++++++ Map info The wing mirrors are not actual mirrors because when i tried it, i got very low fps. The map has rotating wheels, and exhaust fumes. I originally made the map just as something to do, then decided to release it, so the texturing is a bit dodgey. Originally there was sky instead of walls, but it took over 8 hours compiling and never finished. Total brushes: 1305 Total entities: 183 Net brush count (non entity):1118 New sounds: none New Textures: none Gametype: DM TDM. Secrets: Two, one of them doesn't work properly, but you will never find it, so it doesn't matter. (Its a teleport) just incase. :) Compile time: bsp:24 secs vis:2 secs light:49 min Date: 4th October 2002 Bugs: None I know of. +++++++++++++++++++++++++++++++++++++++++++++++ Construction: In total about 12 hours Editor used: GTK Radiant, version 1.2.10 Compile program used: sof2mpsdk to compile, because it is quicker. Compile Machine:AMD Athlon 1.3Ghz, 384Mb RAM, Geforce 2 mx-200 32mb * Copyright / Permissions * All original and composed textures in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels. You may distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you credit the author. Include all files intact in the original archive.
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