Missile Test Facility

This is a very nice map set at night in a missile test facility, cut into a mountain.:) It supports ALL stock game modes including the cust...

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This is a very nice map set at night in a missile test facility, cut into a mountain.:) It supports ALL stock game modes including the custom mod "Kill the man with the ball" and "Team kill the man with the ball".

****NOTE**** You must delete any previous version of this map if you happen to have one or they MAY conflict.

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Download 'stuk-mtf-final.zip' (5.36MB)

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Readme
"Missile Test Facility" Full version README
=================================
*********************************************************************************
****NOTE****
You must delete any previous version of this map if you happen to have one
or they  MAY conflict.    
*********************************************************************************

Author:
Melv "Stukatto" Miller  

email
stukatto@blueyonder.co.uk 


Date:
17th March 2002

Map Name:
Fullname: "Missile Test Facility"
BSP name: stuk_mp_mtf1.bsp

----------------------------

Description:
=============
Full Version

Set at night in a missile test facility, cut into a mountain.
THE MAP IS PRIMARILY DESIGNED FOR INF AND DEM MODE. 
..BUT accomodates ALL stock game modes including the custom mod 
"Kill the man with the ball" and "Team kill the man with the ball".

Secrets: None
One route is sealed off in ctf mode and one warehouse section is sealed off in dem mode.

Hope you enjoy playing it as much as I did making it  :)

Objectives:
=========
Infiltration:
--------------
Blue team have to infiltrate the site and locate and retrieve the briefcase
which is located in a small room to the side of the main control room 
and take it back to the rear Humvee at the end of the tunnel in the blue spawn area.

Red team have to stop them at all costs.

Demolition
---------------
Blue team have to infiltrate the complex and destroy one of two targets. These are:
1.) The computers in the control room.
2.) The missile awaiting test firing.
Note* The bomb can be placed on any level around the missile.

Red team have to stop them at all costs.

Kill the man with the ball
---------------------------------
Author: Reverend Ted
Homepage: http://www.planetsoldier.com/sof2/ktmwtb.shtml

The ball/flag is located in the observation room above missile, keep hold of it for as long as you can...the aim is simple..don't die :P


Installation:
=============
Extract the pk3 file to your \base folder.
Map will appear in respective game modes in the menu or type \map stuk_mp_mtf1 in the console.

Bugs:
============
None as far as I know.

********************************************************
CONSTRUCTION DATA
---------------------------------------
Tools used
=============
Map editor:
Gtk Radiant 1.2.12

bsp compiler:
Q3Map2.exe (via Q3Map2 Toolz) 
compile switches :  -meta -rename , -vis , -extra -fast -filter -patchshadows -super 2

Pk3 creation/manipulation:
Pakscape

Arena/shader and readme file creation:
Notepad

Custom textures and screenshots:
Adobe Photoshop 7 and Wally
------------------
Creation Time:
Couple of months.      
------------------

Compiler Computer/main test machine:
===============================
AMD Athlon XP 1800+ (1533Mhz)
768Mb DDR
Nvidia Geforce2  64mb
-----------------


Credits/Thanks:
=============
Raven for SoF2
ID for the Q3 engine

All the moderators and members at the Raven boards for help,support and valuable input over the past two and a half years.
Elite Force Mod board in particular. Take a wander over there and  look at some of the quality work being produced by the community.

-------------------------------
Raven Mod Forums:
http://204.97.248.99/ib/ikonboard.pl?s=3cf000ff01f4ffff
-------------------------------

Alpha/Beta Testers:
(in alphabetical order)

BigmikeUK
BunkerMaster  ( http://www.coldware.net/ )
Insomniac
KevinUK|fuud    ( www.kevinuk.co.uk )
Monomonster    ( http://www.monomonster.com/   (scripts/binds for q3 based games inc SoF2))
Reverend Ted    ( http://www.planetsoldier.com - ReverendTed@PlanetSoldier.com )
Thorn                 ( http://www.kaosclan.net )
UniKorn              
Vimes                ( http://www.vimes.com )

.....and anyone I missed. ;) 

----------------
================================================================
"Stuk|maps" :
http://www.stukatto.pwp.blueyonder.co.uk

Email me:
stukatto@blueyonder.co.uk

mIRC:
you can login to any Quakenet server and type /join #stuk|maps
================================================================
----------------
Disclaimer:
=========
In no event will  I/we  be held responsible for any damages or loss of data of any kind,including with out limitation any special,indirect,incidental or consequential damages as a resulting from the use or mis-use of the files located in this zip file even if I/we has been advised of such damages. 
As always I recommend using Anti Virus software on all downloaded material.

This map MAY NOT be decompiled and used as a base map for any other creation, without the written consent of the original authors permission,nor shall any part of this zip be used for commercial gain in any way shape or form.

However if you wish to distribute this map it **MUST** contain **ALL** the original files,that were present during the initial download,including in particular the readme file and must not be altered in any way shape or form.
It may be distributed in any form other than normal snail mail. ;-)

I reserve the right to modify these files in anyway, at any time, without warning. 
================================================================
"Missile Test Facility - stuk_mp_mtf1" ©2003 Melvin "Stukatto" Miller. All rights Reserved.
"Soldier of Fortune 2" ©2000 Activision Inc/Raven Software  All rights reserved.
All other copyrights and registered trademarks are acknowledged of their respective owners.
=============
**go go go**

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Stukatto


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