Another map created with care and for fun. The result is very good, a medium sized map good for several gametypes :) The map looks very varied and detailed, the new textures and shaders are very nice too.
Go have a look at the screens, download it and comment it.
Supported Gametypes: DM, TDM, ELIM, INF Maximum Players: 22 with DM, 26 with teamgames Pickups Enabled: Yes
*** This file is outdated, please wait for an update**
1. Content of mp_cargo_v0.4.zip mp_cargo.jpg mp_cargo.pk3 mp_cargo_001.jpg readme.txt 2. Map information 2.1 General map information description: mp_cargo is a SoF2 multiplayer map of medium size. It has outside and inside areas, looks varied and was constructed with much attention to detail. version: 0.4 date: 2005-11-08 map: mp_cargo longname: 3013ERS - Cargo Area v0.4 type: dm tdm elim inf size: 1.95 MB (2'004 KB) author: Bosshard, Jan (SoULoNe3013ERS) email: firstname.lastname@example.org website: homepage.hispeed.ch/3013ERS 2.2 Supported players dm, tdm: 22 players inf,elim: 26 players (13 blueteam, 13 redteam) 2.3 Detailed map information own textures: yes (selecta, tags, blood, comp_monitor) own shaders: yes (modified some original shaders) own models: no own effects: no own sounds: no secrets: no known bugs: no editor: GtkRadiant 1.4.0 buildtime: about 3 weeks Total Brushes: 2998 Total Entities: 585 Net brush count (non entity): 2061 Entities: pickup_health_big 2 pickup_armor_medium 2 pickup_armor_small 1 pickup_weapon_M590 1 pickup_weapon_USAS_12 1 pickup_weapon_MP5 2 pickup_weapon_microuzi 1 pickup_weapon_M3A1 1 pickup_weapon_AK_74 1 pickup_weapon_M4 2 pickup_weapon_SIG551 1 pickup_weapon_MSG90A1 1 pickup_weapon_M60 2 pickup_weapon_SMOHG92 9 pickup_weapon_AN_M14 7 pickup_weapon_M15 2 pickup_weapon_M84 1 pickup_ammo_12gauge 5 pickup_ammo_9mm 8 pickup_ammo_45 2 pickup_ammo_556 17 pickup_ammo_40mm 4 pickup_ammo_762 6 light 311 misc_model 30 model_static 42 fx_play_effect 1 target_speaker 2 info_player_deathmatch 22 gametype_player 26 gametype_item 1 gametype_trigger 1 trigger_hurt 12 func_glass 15 func_static 3 func_rotating 2 target_location 20 info_null 18 worldspawn: _color 0.983124 1.000000 0.636454 ambient 20 blueteam prometheus redteam marine music music\inf_shop.mp3 3. Content of mp_cargo.pk3 botroutes/ mp_cargo.wnt gfx/ menus/ levelshots/ mp_cargo.jpg mp_cargo_inf_briefcase.jpg mp_cargo_inf_extraction.jpg maps/ mp_cargo.bsp scripts/ mp_cargo.arena shaders/ mp_cargo.shader textures/ mp_cargo/ blood/ blood1.png blood2.png blood3.png blood4.png tags/ tag_bosh2.png tag_coks.png tag_fesk.png tag_raps.png tag_siux.png tag_stick.png comp_monitor_scan1.jpg comp_monitor_scan2.jpg comp_monitor_scan3.jpg comp_monitor_scan4.jpg selecta_front.jpg selecta_side.jpg 4. Compiling options: BSP -meta -rename, -vis, -light -fast -filter -super 2 -bounce 8 time: 30 minutes computer: Intel Pentium 4 3.60GHz; 2.00 GB RAM visdatasize: 71528 5. Credits Id Software: for The Q3Ta engine Raven Software: for the great game GtkRadiant team: for the editor and the documentation Credit also goes to the owners of heli.map and kam6.map (part of the GtkRadiant1.4 distribution). heli.map is used in mp_cargo. kam6.map inspired me for the railings. Special thanks: www.sof2files.com: for the great work they do for the community 3013ERS clan (especially FleshHunter, DonRambo) 6. Permission All original and composed textures or assets in this level remain property of the sources respective owners. You may NOT use this map as a base to build additional maps without explicit permission of the author! You may NOT decompile this map. You MAY distribute this ZIP, PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive. 7. Disclaimer (must read and understand before use) The author of this file accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this file. It is deemed that users who run this file, automatically are considered as having read and understood this liability clause before using the said file.
There are no comments yet. Be the first!