MP Cargo

Another map created with care and for fun. The result is very good, a medium sized map good for several gametypes :) The map looks very vari...

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File Description

Another map created with care and for fun. The result is very good, a medium sized map good for several gametypes :) The map looks very varied and detailed, the new textures and shaders are very nice too.

Go have a look at the screens, download it and comment it.

Supported Gametypes: DM, TDM, ELIM, INF Maximum Players: 22 with DM, 26 with teamgames Pickups Enabled: Yes

*** This file is outdated, please wait for an update**

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Screenshots
Readme
1. Content of mp_cargo_v0.4.zip

    mp_cargo.jpg
    mp_cargo.pk3
    mp_cargo_001.jpg
    readme.txt



2. Map information

  2.1 General map information

    description:	mp_cargo is a SoF2 multiplayer map of medium size.
			It has outside and inside areas, looks varied and was constructed
			with much attention to detail.

    version:		0.4
    date:		2005-11-08

    map:		mp_cargo			
    longname:		3013ERS - Cargo Area v0.4	
    type:		dm tdm elim inf

    size:		1.95 MB (2'004 KB)

    author:		Bosshard, Jan (SoULoNe3013ERS)
    email:		soul3013@gmx.ch
    website:		homepage.hispeed.ch/3013ERS



  2.2 Supported players

    dm, tdm:   22 players
    inf,elim:  26 players (13 blueteam, 13 redteam)



  2.3 Detailed map information

    own textures:	yes (selecta, tags, blood, comp_monitor)
    own shaders:	yes (modified some original shaders)
    own models:		no
    own effects:	no
    own sounds:		no

    secrets:		no

    known bugs:		no

    editor:		GtkRadiant 1.4.0

    buildtime:		about 3 weeks


    Total Brushes:			2998
    Total Entities:			585
    Net brush count (non entity):	2061


    Entities:

      pickup_health_big		2
      pickup_armor_medium	2
      pickup_armor_small	1
      pickup_weapon_M590	1
      pickup_weapon_USAS_12	1
      pickup_weapon_MP5		2
      pickup_weapon_microuzi 	1
      pickup_weapon_M3A1	1
      pickup_weapon_AK_74	1
      pickup_weapon_M4		2
      pickup_weapon_SIG551	1
      pickup_weapon_MSG90A1	1
      pickup_weapon_M60		2
      pickup_weapon_SMOHG92	9
      pickup_weapon_AN_M14	7
      pickup_weapon_M15		2
      pickup_weapon_M84		1
      pickup_ammo_12gauge	5
      pickup_ammo_9mm		8
      pickup_ammo_45		2
      pickup_ammo_556		17
      pickup_ammo_40mm		4
      pickup_ammo_762		6
      light			311
      misc_model		30
      model_static		42
      fx_play_effect		1
      target_speaker		2
      info_player_deathmatch	22
      gametype_player		26
      gametype_item		1
      gametype_trigger		1
      trigger_hurt		12
      func_glass		15
      func_static		3
      func_rotating		2
      target_location		20
      info_null			18


    worldspawn:	  _color	0.983124 1.000000 0.636454
      		  ambient	20
      		  blueteam	prometheus
      		  redteam	marine
      		  music		music\inf_shop.mp3
 


3. Content of mp_cargo.pk3

    botroutes/
        mp_cargo.wnt

    gfx/
      menus/
        levelshots/
            mp_cargo.jpg
            mp_cargo_inf_briefcase.jpg
            mp_cargo_inf_extraction.jpg

    maps/
        mp_cargo.bsp

    scripts/
        mp_cargo.arena

    shaders/
        mp_cargo.shader

    textures/
      mp_cargo/
        blood/
            blood1.png
            blood2.png
            blood3.png
            blood4.png
        tags/
            tag_bosh2.png
            tag_coks.png
            tag_fesk.png
            tag_raps.png
            tag_siux.png
            tag_stick.png
          comp_monitor_scan1.jpg
          comp_monitor_scan2.jpg
          comp_monitor_scan3.jpg
          comp_monitor_scan4.jpg
          selecta_front.jpg
          selecta_side.jpg



4. Compiling

    options:	 	BSP -meta -rename, -vis, -light -fast -filter -super 2 -bounce 8
    time:	 	30 minutes
    computer:	 	Intel Pentium 4 3.60GHz; 2.00 GB RAM

    visdatasize:	71528



5. Credits

    Id Software:        for The Q3Ta engine
    Raven Software:	for the great game
    GtkRadiant team:	for the editor and the documentation

    Credit also goes to the owners of heli.map and kam6.map (part of the GtkRadiant1.4 distribution).
      heli.map is used in mp_cargo.
      kam6.map inspired me for the railings.


    Special thanks:
      www.sof2files.com: for the great work they do for the community
      3013ERS clan (especially FleshHunter, DonRambo)



6. Permission

    All original and composed textures or assets in this level remain property of the sources respective
    owners.
    You may NOT use this map as a base to build additional maps without explicit permission of the
    author! You may NOT decompile this map.
    You MAY distribute this ZIP, PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc)
    as long as you contact me first, and include all files, including this readme, intact in the original
    archive.



7. Disclaimer (must read and understand before use)

    The author of this file accepts no responsibility for damage to data, or physical damage to hardware,
    caused by the appropriate or inappropriate use of this file. It is deemed that users who run this 
    file, automatically are considered as having read and understood this liability clause before using 
    the said file.

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SoulOne


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Registered 8th February 2006

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