MP Dust-bph

Another e-make of the Dust map Yo'!! "Hackman" here. I REALLY hope you all enjoy this hack of CS DUST!! I worked LONG and HARD at...

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Another e-make of the Dust map

Yo'!! "Hackman" here. I REALLY hope you all enjoy this hack of CS DUST!! I worked LONG and HARD at it getting the backpacks not only put in the right places, but also getting them aligned just right in their spots. It took at LEAST 50+ restarts and shutdowns of the game itself to get them positioned correctly as I hacked away at the level file with the ever-popular "HexEdit" program; the most diffucult of wich was the one I put underneath the bridge. :) That was a Game!! I know I could have gone about this in a different, more professional way, but I tried QuArK and Radiant programs only to be overcome by MAJOR program option complexities, (NONE of wich I was interested taking time to hash through), with Radiant, as well as numerous incompatibility issues with SoF2 and the other game types supported by QuArK. So, I decided to hack the file instead using a MUCH easier, but none the less Effective method of editing the level. The only things I had to take out were 4 messages that would appear when someone would send a Team Message that indicated where the message sender was in the level at the time wich I thought was a worthy sacrifice for a backpack. I hope you all feel the same way, hehe!! ;) Perhaps someone with more patience and skill than myself will re-edit the level using the right program(s) and put the missing messages and their corresponding triggers back where they belong, in addition to preserving my backpack infos in the level datas. But until then, I offer you this hack. ENJOY!!!!

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Download 'mp_dust_bph.zip' (2.88MB)

Screenshots
Readme
mp_dust-bph
Orginal von Dave J. (de_dust [Counter Strike])
Elite Force umsetzung by Sal3m,SoF2 Umstzung spk.pit

pk3 enthält:
Texturen (orginal Dust texturen aus Counter Strike)
mp_dust.bsp 	}	}   Leveldateien [;o)]
mp_dust.jpg  	}
mp_dust.arena	}
mp_dust.map (Radiant sourcecode	}
sky.shader	}
terrain.shader	}
Readme.txt (das was du gerade liest)

A Message From The Level Hacker:

Yo'!! "Hackman" here. I REALLY hope you all enjoy this
hack of CS DUST!! I worked LONG and HARD at it getting
the backpacks not only put in the right places, but
also getting them aligned just right in their spots.
It took at LEAST 50+ restarts and shutdowns of the
game itself to get them positioned correctly as I
hacked away at the level file with the ever-popular
"HexEdit" program; the most diffucult of wich was the
one I put underneath the bridge. :) That was a BITCH!!
I know I could have gone about this in a different,
more professional way, but I tried QuArK and Radiant
programs only to be overcome by MAJOR program option
complexities, (NONE of wich I was interested taking
time to hash through), with Radiant, as well as numerous
incompatibility issues with SoF2 and the other game
types supported by QuArK. So, I decided to hack the
file instead using a MUCH easier, but none the less
Effective method of editing the level. The only things
I had to take out were 4 messages that would appear
when someone would send a Team Message that indicated
where the message sender was in the level at the time
wich I thought was a worthy sacrifice for a backpack.
I hope you all feel the same way, hehe!! ;) Perhaps
someone with more patience and skill than myself will
re-edit the level using the right program(s) and put
the missing messages and their corresponding triggers
back where they belong, in addition to preserving my
backpack infos in the level datas. But until then, I offer you
this hack. ENJOY!!!!

"Hackman"

Installation notes:

Just extract the mp_dust-bph.pk3 file into your SoF2 folder's
"base\" folder, then select it from the map menus just like you
would any other multi-player level when starting up your server.
The name that will appear in the multi-player level listing for it is
"CS Dust Backpack Hack!!" That's it. I hope that you will ALL be
Pleasantly Suprised by their locations. I tried to put them in areas
that would not only be readily accessible, but also would be fair to
BOTH teams respectfully. Bye for now!!  ;-)

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Hack Man


50 XP


Registered 24th November 2002

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