This is a nice medium sized map that takes place in an outdoor setting. The outside of the map is surrounded by a large brick wall, with the inside of the map has numerous little buildings good for hiding in and sniping.
In the middle of the map, there is a large warehouse-type building with an upstairs and all kinds of large crates scattered throughout.
Nice map, well done!
============================================================ Title : Villa del Muerte (Town of Death) Date : November 30, 2002 Version : 1.0 (final) Filename : mp_muerte.bsp Author : Robert Girmscheid (Great One ~SASD~) Email : [email protected] Description : This is Great One~SASD~'s first map, and supports all stock gametypes except DEM. ============================================================ * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : DM,TDM,CTF,INF,ELIM Requires : SoF2 Full Version 1.00 or higher Players : 2-32 ============================================================ * Construction * Base : Original creation Editor : gtkradiant 1.2.10 Buildtime : 10 days Known Bugs : none Features : Lots of hiding spots! New Textures? : No New Sounds? : No Custom Soundtrack? : No Compile Machine : 2 GHz P4, 512MB RDRAM, 128MB GeForce 4 Ti 4400 Compile Time : 50 min ============================================================ * Installation * The .pk3 file should be extracted to the user's SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select Villa del Muerte from the multiplayer server list. *or pull down the console (~) and type : map mp_muerte ============================================================ * Credits * Thank you to Dart~SASD~ and Raptor~SASD~ for the help of figuring out Radiant. ============================================================ * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
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