Here's a very nice, but small map. What does it look like? Well, it's a paintball arena! :D Nice original idea and the map looks pretty good too. Go try it out.
Readme File: =================================================== Title : Date : Version : 1.0 Filename : Author : D0rk MSN : firstname.lastname@example.org AIM : d0rk122301 Description : It's a paintball arena...duh! =================================================== * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : Requires : SoF2 Full Version 1.00 or higher Players : 10 - 5 on each team. =================================================== * Construction * Base : Original Creation Editor : GTKRadiant 1.2 Buildtime : 1 day Known Bugs : None, Please let me know if you find any. New Textures? : No New Sounds? : No Compile Machine : P4 2.93ghz, 1 gig Ram, Intel Chipset. nVidia 6200 OC Compile Time : Around 5 minutes =================================================== * Installation * Put the .pk3 file into the SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select <Map Name> from the multiplayer server list. *or pull down the console (~) and type : map <mapname> =================================================== * Notes * To be able to play in all 3 arena's. You must understand where I put the spawn points for each arena/gametype. The yellow/light blue arena is the Demoliton gametype; the red/blue arena is Elimination; and finally - the woodsball arena is the Infiltration gametype. Installation Instructions: Open the Paintball Arena.zip file Take the file, speedball.pk3 and put it into your SoF2\Base folder I hope you all enjoy this map. d0rk. PS. I made the woodsball arena dark because from the start of the game you would be able to see clearly the opposing team. Now it's more like how woodsball should be played - with stealth. PSS. I will create bot routes for each of the 3 gametypes. Just give me time... I am not responsible for any damage caused to your machine by using this file. =================================================== * Permissions * All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
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