Have tried to make a CTF map for SoF2 by taking the classic 2fort theme from TeamFortress and making it more like an open city. Very good map in the way of CTF. I think its Great. Keep it up man
============================================================ Title : Town Fortress Date : nov 16 2002 Filename : mp_townfort.bsp Author : Rikard "Drakir" Lindgren Email : [email protected] Description : Have tried to make a CTF map for SoF2 by taking the classic 2fort theme from TeamFortress and making it more like an open city. Other maps ny Author :None yet for SoF2, made a whole bunch for RTCW, TFC, QWTF, Duke3D, Doom. So as you may already have guessed i am pretty old :-D ...........well not that old.....have reached the age of 33. ============================================================ * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : CTF only Requires : SoF2 Full Version 1.00 or higher Players : 10-16 ============================================================ * Construction * Base : Original Creation Editor : GTKRadiant 1.2.10 Buildtime : About 2 weeks Known Bugs : Have playtested it....but no one can be sure. Features : 3 spawnrooms on each side, alot of backpacks. New Textures? : Nope New Sounds? : Nope Custom Soundtrack? : Nope Compile Machine : 512mb, PIII 900. Compile Time : FullVis(extra) 2.5 hours. ============================================================ * Installation * The .pk3 file should be extracted to the user's SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select <Map Name> from the multiplayer server list. *or pull down the console (~) and type : map <mapname> ============================================================ * Credits * -]Enra[- for playtesting it, and my family for being patient with me during my build sessions. Raven for making an excellent game. PlanetSoldierofFortune.com - Your source for SoF\SoF2 news, information, and content. ============================================================ * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
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