SBG Kam2

Chronic has finally finished his latest map :) It is a remake of the Kam2 map, so you all problably know what this looks like ;) Go check th...


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Chronic has finally finished his latest map :) It is a remake of the Kam2 map, so you all problably know what this looks like ;) Go check this map out and leave some comments!

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Title                   : sbg_kam
Description             : sbg_kam2 & sbg_kam2_v2.
Release Date            : 6/21/05
Version			: 1.0 & 2.0
Filename                : uf_raven_v2
Author                  : ~>ik<~Chronic,sBg*Bombuski and raven team
Email                   : [email protected]  
my machine that i tested the map on 

windows:		xp pro 5.1,build
processor:	amd athlon(tm) 2.08
memory:		512mb ram
derect x :                     9.0c
video chip:                   VIA/S3G	 unichrome igp   (memory 64 mb)


* Construction *

Buildtime               : about  3 or 4 weeks
Compile Time            : about 30-40 minutes each
Base                    : mp_kam2
Editor                  : GTK Radiant 1.4
Map Known Bugs          : none
Gametype Known Bugs     : zero

Secret                  : none
New Textures?		: yes
New Sounds?			: nope
Custom Soundtrack?	: nope 

Why i made 2 versions

ok i thought i should let everyone know why i made 2 versions and well to keep it short ( ^$sbg_kam2_LC
has no lower tunnel and ^&sbg_kam2_LO has a lower tunnel ).


* Play Information *

Game                  : Soldier of Fotune II 
Type                  : MP 
Supported Modes	      : dm ctf tdm cctf tctb tcah infinite gold ctb cah ktmwtb tktmwtb inf xctf elim
Requires              : sof2 mp version 1.0 or higher
Players               : v1 can host 12 dm based gametypes and  24 for team base gametypes
	          : v2 can host 28 for dm based gametypes and 24 for team based  gametypes 
( if im rite the amount of spawn points dont limit the amount of players that can be in it)
** i could be wrong  as i have not tested this ** 

* Installation *                
(example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base)

To play, drop it down from the map list (versoin 1) ( sbg_kam2_LC) 
(version 2) (sbg_kam2_LO)
open it from your console '~'  (version 1) 'MAP ^$sbg_kam2_LC' 
(version 2) 'MAP ^&sbg_kam2_LO'


>>These gametypes are from the goldrush mod and were included in this zip for the sof2 1.0 users if you are running sof2 gold you should download the goldrush mod<<
((Can be downloaded here (;35582 ) just
copy and paste it into your browser ( i think this is the latest versoin but keep your eyes open for updates)

(Installation) put (goldgametypes.pk3) in your mp folder
(example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base\mp)
The (goldgametypes.pk3) can be found in the (gold_gametypes folder)

there is a more info on the gametypes included in the zip (gametype_readme) can be found in the  (gold_gametypes folder)

if u have any quistens on these gametypes please feel free to e-mail or msn me at   [email protected] 

* Credits *
Id Software for The Q3Ta engine
Raven Team for SOF2:Double Helix Game and mp_kam2

*Special Thanks* For the great work they do for the community

raven team for the original mp_kam2 map . 

A thx to the following peaple for helping with the testing of the map 

*sBg* Bombuski
D|S Gotti
LeThaL BaNaNa
GKZ  Deemon

I would like to give a thanks to *sBg* Bombuski  for the idea of the map

I would also like to thank the following for ideas,comments,sapport from filefront forums 

LeThaL BaNaNa
Majic MushrooM
-] | MoBBiN | [-
[SC] Hawk
Sir Paul

and a big thanks to GODh for giving me the ok to use the goldrush gametyes to include with this map.. ty ty ty ty ty
all credit goes to the goldrush team for those gametypes ( i take no credit for these gametypes)

ReadMe template created by [email protected]

* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.

* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed 
that users who run this file, automatically are considered as having read and understood 
this liability clause before using the said file.

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Registered 9th April 2005

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