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Shop Base 4 - Soldier of Fortune II: Double Helix Mods, Maps, Patches & News - GameFront

Shop Base 4

Map was made with the intention of having a bit of everything from snipering to sneaking up on someone with a shotgun. snipers have...

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Map was made with the intention of having a bit of everything from snipering to sneaking up on someone with a shotgun. snipers have some nice camp spots so to speak, more so on blue then red, but snipers only lower the ammount pushing.i moved reds flag back so the danger point is getting the flag back into a window or out of there spawnwhile blues flag is if u get it your probably gone anyway. i did notice who ever controled the roof did have a good vantage point but they can still be coutered if someone hits from behind.

A very nice map supporting dm, tmd, inf, dem , ctf game types, go give it a test now and see what you think:thumbsup:

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Title                   : Shop Base 4
BSP Name                : kp_shop.bsp
Author                  : Kardin 
Email Address           : Kardin@internode.net.au
Home Page               : dont have one
Game                    : Soldier of Fortune II 
gametypes               : dm, tmd, inf, dem , ctf (all standard gametypes)
(if a request to add a custom gametype is asked im sure i can arrange something)


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Instalation:

unzip the ".pk3" from with in the zip file using winrar or winzip
or another compressing program and put the pk3 into the base folder of your sof2 directory
                          

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This is the 1.0 version,
if special requests are made or a major issue arises i will come back and attend to this:
1.0: after this version if i update it, the address will be "www.users.on.net/kardin/kp_shop.zip"
(i doubt it will become popular enough for it to matter but you never know)
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* Copyright / Permissions *

-All original and composed textures in this level remain property of
the sources respective owners.
-You MAY distribute this Zip in all electronic formats.
-include all files unedited in the original archive
(zip file).
-contact me first if you are placing this file on a cd or a file 
server which leads to profit.
(ignored if i asked to get it hosted and if that hosted site wishes to distrubute it via cd)

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Known Bugs:
-few lighting glitches that dont look 100% right

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Extra:
This map is a 2 story building with alot of outdoor area,its fairly intence as far 
as poly counts go, so u may feel a slight reduction in frame rates  when action
is going on, thou i have played this 8v8 and can run it rather smooth on my 1.4 512 ram gforce 3,
for those of u who have a ati 9800 card(probably higher now :D), i guessing just giving u bigger
egos when u play this map ;).

Map was made with the intention of having a bit of everything from snipering to sneaking up on 
someone with a shotgun. snipers have some nice camp spots so to speak, more so on blue then red,
but snipers only lower the ammount pushing.i moved reds flag back so the danger point is getting
the flag back into a window or out of there spawnwhile blues flag is if u get it your probably 
gone anyway. i did notice who ever controled the roof did have a good vantage point but they can
still be coutered if someone hits from behind.

This is my 2nd map ever as far as 3d mapping goes and ive learnt alot about brush placement
and how it reacts to lights and various other small things that may be noticable to some, so plz
if you have feed back dont be a total prick. I can take constructive crititizm as long as you
outline some way to solve or fix it, thanx.

P.S: feel free to e-mail me with feedback.

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Kardin


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Registered 11th February 2003

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