I took the sof2 single player shop map and I made it multiplayer. I added a ventilation system and a few extra rooms that go to the vent entrances. As I said I didn't make this map, I don't take credit for that, I just adjusted it for multiplayer gaming. I hope you enjoy it as much as I do! Also this was my first DEM gametype map/MP5/backpack map :)
=================================================== Title : mp_shop5 Date : February 25th, 2008 Version : 1.0 Filename : mp_shop2008.bsp Authors : D-day Email : [email protected] Site : d-day-maps.tk staph-mapping.tk Description : I took the sof2 single player shop map and I made it multiplayer. I added a ventilation system and a few extra rooms that go to the vent entrances. As I said I didn't make this map, I don't take credit for that, I just adjusted it for multiplayer gaming. I hope you enjoy it as much as I do! Also this was my first DEM gametype map/MP5/backpack map :) :) =================================================== * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : DM, TDM, INF, CTF, ELIM, DEM! Requires : SoF2 demo/gold Players : 50 =================================================== * Construction * Base : shop1 map from sof2 single player. mp_shop2 vent system design Editor : GTK Radiant 1.4 Buildtime : 3 Days! Known Bugs : Conveyor belts don't move you. Features : New Textures? : No. New Sounds? : No. Custom Soundtrack? : No. Compile Machine : AMD Athlon 1800+, 512MB DDR RAM Compile Time : 4-6 minutes =================================================== * Installation * The .pk3 file should be extracted to the user's SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select "Shop Under Construction" from the multiplayer server list. *or pull down the console (~) and type: map mp_shop5 =================================================== * Credits * I credit Cowboy and fatman I mean Aaron for testing it with me. =================================================== * Permissions * You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact D-day first, and include all files, including this readme, intact in the original archive.
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