SOF2MP: BARD is short for “Soldier Of Fortune 2 Multiplayer: Bots And Realistic Damage. The aim of SOF2MP: BARD was to add an integrated realistic damage mode to the standard SOF2 multiplayer, as well as bots, whilst making minimal changes to the code. This is a great alternative for server administrators running the regular SOF2, but want the option to use “Realistic Damage” and online bots, whilst keeping the base game play as Raven intended it. This is the most up-to date version, with more features. A big round of applause to Arkanis for making such a good mod. So what are you waiting for, give it a try :)
============================================================ Title : SOF2MP: BARD Date : 22/06/03 Version : 1.1 Filename/s : sof2mpbard_11.zip Author : Arkanis Email : firstname.lastname@example.org Description : Here is BARD version 1.1! Originally this release was just going to fix the disabled weapons bug in 1.0, but I decided to add a couple game types like Last Man Standing, CCTF and some assorted small features. SOF2MP: BARD is short for “Soldier Of Fortune 2 Multiplayer: Bots And Realistic Damage. The aim of SOF2MP: BARD was to add an integrated realistic damage mode to the standard SOF2 multiplayer, as well as bots, whilst making minimal changes to the code. This is a great alternative for server administrators running the regular SOF2, but want the option to use “Realistic Damage” and online bots, whilst keeping the base game play as Raven intended it. This “Realistic Damage” integration into SOF2 means that server administrators can easily switch between a “Realistic Damage” mode and standard SOF2 default weapon values through the use of one simple command. Administrators now don’t need to worry about other mod files installed on their server clashing with the old “Real Damage” mods that simply override the original weapon values in the SOF2.WPN file – SOF2MP: BARD uses two distinct weapon files for standard and “realistic damage” modes. “Realistic Damage” mode is by no means a truly accurate reflection of real life - there still had to be a balance between playability and fun. What you will get is more damage and hopefully a bit more realistic weapons to give the game a greater feeling of reality. Combine this with the new "Realistic Damage Speed" mode which changes the speed of the player depending on how injured they are, and it raises the realism ante up a few notches! SOF2MP: BARD also have a few other small features which can be enabled such as multiplayer bots, which can be used online or offline, "realistic damage speed", third person, and the ability to change the SOCOM as the default weapon to respawn with in Deathmatch and Team Deathmatch – replacing it with a nice Micro Uzi. People often complain about being owned when respawning in deathmatch with a dinky pistol – now you can even the odds with the Micro Uzi! The best thing about SOF2MP: BARD is that it doesn’t change any of the game play unless you want it to, so you can live in the comfort that you are still playing vanilla SOF2 – but now have “real damage” mode, third person and bots at your disposal, without needing to download another file to do it. Frankly if you played it and didn’t have a clue you were running SOF2MP: BARD you would probably think you were playing the out-of-the-box SOF2. :) ============================================================ * Updates/Changes * Versions v 1.1 --------------------------------- - Fixed issue where disabled weapons would be displayed in the outfitting - Added Last Man Standing game type - Added Classic Capture The Flag game type - Added g_realisticDamageSpeed cvar and code, alters speed according to health - Added “REALISTIC DAMAGE ON” message on loading screen only when enabled - Added “REALISTIC DAMAGE SPEED ON” message on loading screen when enabled - Added “THIRD PERSON ON” message on loading screen when enabled - Added g_botsReady cvar and code, so bots can automatically be ready at end of level - Removed crosshair and returned default horizontal pitch to 15 in third person mode - Removed kills being added to scoreboard during warm-ups Versions v 1.0 --------------------------------- - Added g_realisticDamage cvars and code - Addition of code to load sof2.wpn and sof2real.wpn depending on mode - Added menu option to turn Realistic Damage on or off from menu - Added “REALISTIC DAMAGE ON/OFF” message on loading screen - Added enhanced bot code from Man Down - Added Add Bot option to in-game player menu - Added the deathmatchStartWithUzi cvar and code - Re-enabled third person mode that is set only by host ============================================================ * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : ALL : Requires : SoF2 Full Version 1.03 ============================================================ * Construction * Compiler : Visual C++ 5.0 Buildtime : 1 day Known Bugs : Read the 'SOF2MP-BARD Manual.rtf' Features : Read the 'SOF2MP-BARD Manual.rtf' Compile Machine : 800 Mhz AMD Duron, 512 MB RAM Compile Time : < 1 minute ============================================================ * Installation * Check that you do not have a previous copy of SOF2MP-BARD installed. If you already have a folder called "SOF2MPBARD" in your Soldier Of Fortune directory then it is best you delete it before installing the newer version. Unzip (extract) the file "sof2mpbard_1.zip" to your Soldier Of Fortune 2 directory, with directory structure intact. It is important that you keep the directory structure intact; otherwise the mod will not work. In WinZip, make sure the box "Use folder names" is ticked. Similar programs should also have this feature. On most machines your Soldier Of Fortune 2 directory should be located at: 'C:\Program Files\Soldier of Fortune II - Double Helix'. This assumes that the game is install on C drive, if your game is installed on another drive, such as D drive, then it would most likely be 'D:\Program Files\Soldier of Fortune II - Double Helix'. Load SOF2MP-BARD through the Mods menu in SOF2, or run the start.bat file to start the game. Read the 'SOF2MP-BARD Manual.rtf'in the 'docs' folder for more info. ============================================================ * Credits * Kris Rigby (email@example.com) Kris is the author of Man Down (http://www.mandown.net/). Thanks to the release of the Man Down source code, Kris has given the SOF2 modding community (the few of us left), a real leg-up on understanding the code and giving us access to many new and improved features not available in the original game. SOF2MP-BARD makes use of some of the bot code from Man Down. PlanetSoldierofFortune.com - Your source for SoF\SoF2 news, information, and content. SOF2Files.com for being the main host of SOF2 files and content. Aaron for helping with the testing and putting up with me saying, "copy that... delete that... test that... is that working" all day long. ============================================================ * Special Credits * Special thanks to the gang on the Raven Soldier Of Fortune 2 Forum for helping me out in supplying some new one-liners for the bots to use. Bot sayings contributors, in no particular order: T¥RANITH Fuz@2die4.com The Guvner striffy the snowman Spoonraker Frankly I was getting sick of the stuff I wrote 6 months or so ago. :) ============================================================ * Permissions* All original and composed textures, assets and intellectual property in this modification remain property of the sources respective owners. You MAY distribute this modification in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact the author first, and include all files, including this ReadMe (FMR Manual.rtf), intact in the original archive. You MAY NOT include or distribute this mod in any sort of commercial product without permission from the author. If given permission in writing, you must include all files, including this ReadMe (FMR Manual.rtf), intact in the original archive. You MAY NOT mass distribute this mod via any non-internet means, including but not limited to, compact disks, and floppy disks without permission from the author. If given permission in writing, you must include all files, including this ReadMe (FMR Manual.rtf), intact in the original archive. ============================================================ * Warning - Must Read and Understand Before Use* The author of this modification accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this modification. It is deemed that users who run this modification, are automatically considered as having read and understood this liability clause before using the said modification. ============================================================
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