Soldier of Fortune 2: Double Helix - Weapon Mod

Soldier of Fortune 2 Weapon Mod is for single player only. The Weapon Mod, is just as the name says; it's based around weapons. Playe...

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Soldier of Fortune 2 Weapon Mod is for single player only. The Weapon Mod, is just as the name says; it's based around weapons. Players weapons, enemies weapons, emplaced weapons, you name it. The mod tries to keep a balance between realism and fun. Weapons are more like their original counterparts. Magazine sizes are more correct, damage, penetration and range is determined by the bullet, and so on. The mod also give new sounds, which have more "balls". No more small pops, a machinegun sounds like a machinegun. Not to mention the many new weapons the mod adds to the game. May you have more fun playing this mod than I had making it.

Some of the weapons in the Mod: -Combat knife -M1911A1 + dual -Silenced M1911A1 + dual -Mk. 23 + dual -Silenced Mk. 23 + laser or flashlight + dual -Desert Eagle (.357) + dual -Usas-12 -M590 -Micro Uzi + dual -Silenced Micro Uzi + dual

Some of the new features in 4.3:

-New explosion effects -New muzzle flashes -New light effects -New muzzle smoke -New shell physics -New bullet impact effects, sounds and decals

*** This is for Single Player Only ***

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Soldier of Fortune 2: Double Helix - Weapon Mod 4.3

Created by:

Juuso "Mr. Big Mister" Rautaharju
http://juuso_rautaharju@hotmail.com
http://labyrinth.sof2files.com

In assosiation with:

Jose "Jeel" Lebon
http://jlebon@noos.fr
http://jose.lebon.free.fr/sof2mod/


Requirements:
Soldier of Fortune 2 v.1.03 patch


What is it?
Soldier of Fortune 2 Weapon Mod is for single player only.
The Weapon Mod, is just as the name says; it's based around weapons.
Players weapons, enemies weapons, emplaced weapons, you name it. The
mod tries to keep a balance between realism and fun. Weapons are more
like their original counterparts. Magazine sizes are more correct,
damage, penetration and range is determined by the bullet, and so on.
The mod also give new sounds, which have more "balls". No more small
pops, a machinegun sounds like a machinegun. Not to mention the many
new weapons the mod adds to the game.
May you have more fun playing this mod than I had making it.

Weapons in the Mod:
-Combat knife
-M1911A1 + dual
-Silenced M1911A1 + dual
-Mk. 23 + dual
-Silenced Mk. 23 + laser or flashlight + dual
-Desert Eagle (.357) + dual
-Usas-12
-M590
-Micro Uzi + dual
-Silenced Micro Uzi + dual
-M3A1
-MP5A5 + 2x night scope
-Silenced MP5A5 + 2x night scope
-MP5A3
-M4 + M203 grenade launcher
-M4
-AK74 + Bayonet
-AK47
-Type 56
-M29 SABR
-SG551-P + 4x scope
-SG551 + 2x night scope
-MSG90A1 + 6x scope
-MM1
-RPG-7V
-M60
-Emplaced M60
-Emplaced RPD
-M67
-M84
-M15
-ANM-14 TH3
-F1
-L2A2
-M-DN-11
-SM OHG 92
-Binoculars
-Night vision goggles
-Thermal vision goggles


New features in 4.3:
New Stuff:
-New explosion effects
-New muzzle flashes
-New light effects
-New muzzle smoke
-New shell physics
-New bullet impact effects, sounds and decals
-Some new smoke effects
-New explosion sounds
-New grenade bounce sound effect
-New ammo, 5.45x39mm for the AK74

Modified Stuff:
-Modified Prometheus troops heavily
-Modified Russian troops heavily
-Modified Finca troops
-Modified gore effects
-Modified skin for AK74 and MP5
-Vergada has a desert eagle in the FIN4 cutscene and Mullins has an M1911A1
-Russian/Soviet chem-personel have a new suit and carry AKs
-HK7 prison interrogator has a vest and an RPD (non-player weapon)
-Hong Kong elite troops carry MP5s
-RPG-7S' in COL9 fly straight (non-player weapon)
-Modified fire and explosion effects on maps
-Ejected shell can be seen further away (makes the osprey minigun a realy nice)
-SAMs fly faster
-Pistols, emplaced weapons and AKs are little more accurate
-Grenades bounce less
-AK large magazine pick ups changed from drum to 40 (ak47) and 45 (ak74) round clips
-Fixed some scope bugs


Known bugs:
-All of the weapons don't have a menu animation
-New position of weapons disallow the use of zoom-animation
-Type 56's bayonet doesn't work, still working on it
-AK47 doesn't have it's own world model, so it uses the AK74 model and skin


For more information visit http://labyrinth.sof2files.com

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MrBigMr


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Registered 29th September 2002

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