Stack

This is a medium size map by JIM_BOB7813,

JIM_BOB7813 he previously made Telesniper, Minimoke, Remagen, Cellblock and now Stack. Althoug...

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This is a medium size map by JIM_BOB7813,

JIM_BOB7813 he previously made Telesniper, Minimoke, Remagen, Cellblock and now Stack. Although not as details as the others this is still a nice map. I got lost in there very confusing:(

There is room with two teleporters, they are infront of the doors and teleport you back in the same way you try to get out:( This meant i got stuck for about 5mins untill i worked out you have to shoot the doors for them to open. Nice map worth downloading:)

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Download 'mp_stack.zip' (2.02MB)

Readme
Installation:
		extract the PK3 using WINZIP, or WINRAR into your 
		Soldier of fortune II Double Helix\base folder.
		Run the game, and play.
    	+++++++++++++++++++++++++++++++++++++++++++++++
                 
		Author:		JIM_BOB7813, and SamC42387 for releasing the map sources. 
				All I did was texture the map, and insert pick-ups etc. 
				YHCIR also helped in testing, and pk3'ing
    		E-mail:		jim_bob78456@hotmail.com
		Homepage:	www.jimbobmaps.vze.com
		Previous work:	This is my fifth map for sof2, the first one was Telesniper, 
				the second was Minimoke, the third was Remagen, 
				and the forth was Cellblock
    	+++++++++++++++++++++++++++++++++++++++++++++++

		Map info:	It is a medium/small ctf, dm, map suitable for up to 14 players.
				It looks like it has been cel shaded.
				Layout from the N64 game Goldeneye.

		Gametypes: dm elim tdm ctf ctdm cctf. 
		New sounds: yes, the music from the Goldeneye map "Facility".
		New textures: no
		Compile time: 3 mins 
		Secrets: 0
		Date: 8th April 2003
		Construction time: 2 days
		
	+++++++++++++++++++++++++++++++++++++++++++++++

		Editor used:	GTK Radiant, version 1.2.12
		Compile Machine: AMD Athlon T-Bird 1.3Ghz, 384Mb RAM, Geforce 2 mx-200 32mb

		And a big thank you to everyone on the marko/pharao forums, who helped us,
		and to Marko for releasing his source files, they helped a lot.
		I got the idea of cel shading from a map for ut2003 called celled facility 
		by Accurain.
		And to YDNAR for q3map2 :)
		Big thanks to SamC42387 for the map source.
	
	+++++++++++++++++++++++++++++++++++++++++++++++

		* Copyright / Permissions *

		All original and composed textures in this level remain property of
		the sources respective owners.

		You may NOT use this level as a base to build additional levels.

		You may distribute this PK3 in any electronic format (BBS, Internet,
		CD, etc) as long as you credit the author. Include all files intact in
		the original archive.

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JIM_BOB7813


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Registered 20th October 2002

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