Stuk's Chemicals

This is the night time version of this map, and it makes it even more fun. Great lighting and lots of shadows to hide in :D

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This is the night time version of this map, and it makes it even more fun. Great lighting and lots of shadows to hide in :D

Welcome to Stuk's Chemicals at night

Set during the night in a factory/plant complex with outdoor areas and inner, also a sewer network. The sewers are dark for the most part and signs by each entrance inform you so. Night vision goggles are essential for successfull navigation of them... :) The map is primarily designed for inf or dem games, but accomodates all stock game modes including the custom mod "Kill the man with the ball" and "Team kill the man with the ball".

Main differences over the daytime version:

Set at night ;) Repaired 2 mis-alligned textures Added the two new weapons from the 1.02 patch. Fixed dem target not appearing in ktmwtb as scenery. Added second drain in main courtyard Cardboard box inside doorway to research area is now sat firmly on the floor :) Changed the location of the shotgun by about 25 yards to accomodate placement of the SIG weapon. More accurate clipping of the vehicle models. Easier to access crouch tunnel from the boiler room end. Added a few extra light sources (fittings) for the night version.

This really says it all. This map is brilliant for demolition and inf games. Its also great fun for deathmatch :D

If you would like to see more screenshots, check them out here :)

Read More

Download 'stuk_chem2.zip' (4.32MB)

Readme
"Stuk's Chemicals Nightitme" Full version README
=================================
**********************************************************
Note: It's highly recommended you have the 1.02
patch installed for full functionality of the map.
**********************************************************


Author:
Melv "Stukatto" Miller  

email
stukatto@blueyonder.co.uk 


Date:
29th September 2002

Map Name:
Fullname: "Stuk's Chemicals - Nightime"
BSP name: chem2.bsp

----------------------------

Description:
=============
Full Version   Full-vis -extra

Welcome to Stuk's Chemicals at night 

Set during the night in a factory/plant complex with outdoor areas and inner, also a sewer network.
The sewers are dark for the most part and signs by each entrance inform you so. Night vision goggles are essential for successfull navigation of them... :)
The map is primarily designed for inf or dem games, but accomodates all stock game modes including the custom mod "Kill the man with the ball" and "Team kill the man with the ball".

Main differences over the daytime version:

Set at night ;)
Repaired 2 mis-alligned textures
Added the two new weapons from the 1.02 patch.
Fixed dem target not appearing in ktmwtb as scenery.
Added second drain in main courtyard
Cardboard box inside doorway to research area is now sat firmly on the floor :)
Changed the location of the shotgun by about 25 yards to accomodate placement of the SIG weapon.
More accurate clipping of the vehicle models.
Easier to access crouch tunnel from the boiler room end.
Added a few extra light sources (fittings) for the night version.


Secrets: Still None :)
 
Hope you have as much fun playing it as much as I have had, making/testing it.  :)


Map supports :
=============
20 player dm,tdm and ktmwtb and tktmwtb.
24 player inf,dem,ctf,elim.



Objectives:
=========
Infiltration:
--------------
Blue team have to infiltrate the site and locate and retrieve the breifcase
which is located next to the car by the main gate and take it back to the waiting truck at the entrance to
the tunnel in the blue spawn area.

Red team have to stop them at all costs.

Demolition
---------------
Blue team have to infiltrate the complex and deystroy one of two targets. These are:
1.)A compressor located next to the main chemicals storage tanks, causing a chain reaction explosion of the tanks.
2.)The plants main generator, located to the left of the  main gate as you enter the plant.

Red team must defuse the planted bomb or kill all terrorists.


Kill the man with the ball
---------------------------------
Author: Reverend Ted
Homepage: http://www.planetsoldier.com/sof2/ktmwtb.shtml

The ball/flag is located by the main loading bay, keep hold of it for as long as you can...aim is simple..don't die :P



Installation:
=============
This map is standalone and does not require the installation of the daytime version, although it's recomended. (slightly biased of course :P) 

Extract the pk3 file to your \base folder.
Map will appear in respective game modes in the menu or type \map chem2 in the console.

It's a big map. If u find u have a problem running the map,the most common error will be the hunkmegs.
The warning will tell you what u have to set it to using the console command:      /com_hunkmegs <value>
So far I havent encountered anyone suffering from it yet...but it's only been tested on a few machines.



Bugs:
============
None as far as I know.

********************************************************
+++++++++++++++++++++++++++++++++++++
********************************************************
CONSTRUCTION DATA
---------------------------------------
Tools used
=============
Map editor:
Gtk Radiant-sof2 support: 

bsp compiler:
Sof2map.exe

Pk3 creation/manipulation:
Pakscape

Arena/shader and readme file creation:
Notepad

Custom textures and screenshots:
Adobe Photoshop 7 and Wally
------------------
Creation Time:
Month and a half, mainly working on it on sundays and a few evenings each week. :)       
------------------

Compiler Computer:
=============
AMD Athlon XP 1800+
768Mb DDR PC2100
Nvidia Geforce2  64mb
-----------------
Compile data:                                     
=============
See chem2-compile_data.txt  which can be found in the stuk_chem2.pk3
-----------------
Credits/Thanks:
=============
Raven for SoF2
ID for the Q3 engine

All the moderators and members at the Raven boards for help,support and valuable input over the  past 2 years.
Elite Force Mod board in particular. Take a wander over there and  look at some of the quality work being produced by the community.

-------------------------------
Raven Mod Forums:
http://204.97.248.99/ib/ikonboard.pl?s=3cf000ff01f4ffff
-------------------------------

Alpha/Beta Testers:
(in alphabetical order)

Fatboy Slim 
KevinUK  ( www.kevinuk.co.uk )
Monolith/Monomonster  ( http://www.monomonster.com/   scripts/binds for q3 based games inc SoF2 )
Thorn ( http://www.kaosclan.net )
Unikorn  
Variable
Vimes  ( http://people.zeelandnet.nl/reijmerink/ )
Ziggurat
.....and anyone I missed. ;) 


Textures/shaders
=============
\shaders\chem1.shader
textures\stuk_chem1  The crate is a modified sof2 texture created by Raven Software.
Author:Stukatto (stukatto@blueyonder.co.uk) If you wish to use any textures for your own creation, feel free to use,but if you distribute the map,please give us some props in the readme. thx :)
----------------
================================================================
Stukatto's Map Page:(email me: stukatto@blueyonder.co.uk)
site: http://www.stukatto.pwp.blueyonder.co.uk

If u have mIRC you can login to any Quakenet server and type /join #stukatto
For mapping help,feedback,comments or suggestions or just a chat.
================================================================
----------------
Disclaimer:
=========
In no event will  I/we  be held responsible for any damages or loss of data of any kind,including with out limitation any special,indirect,incidental or consequential damages as a resulting from the use or mis-use of the files located in this zip file even if I/we has been advised of such damages. 
As always I recommend using a virus checker on all downloaded material.

This map MAY NOT be decompiled and used as a base map for any other creation, without the written consent of the original authors permission,nor shall any part of this zip be used for commercial gain in any way shape or form.

However if you wish to distribute this map it **MUST** contain **ALL** the original files,that were present during the initial download,including in particular the readme file and must not be altered in any way shape or form.It may be distributed in any form other than normal snail mail. ;-)

The .map file is available on request, subject to status and conditions,not mentioned herein.

I reserve the right to modify these files in anyway, at any time, without warning. 
================================================================
"Stuk's Chemicals - Nightime" and custom textures ©2002 Melvin "Stukatto" Miller. All rights Reserved.
"Soldier of Fortune 2" ©2000 Activision Inc/Raven Software  All rights reserved.
All other copyrights and registered trademarks are acknowledged of their respective owners.
=============
**go go go**

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Stukatto


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Registered 30th November -0001

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