Tainted Angel

A very nice map made withe sniper in mind. This map is aslo good for close combat. The map supports CTF / DM / TDM game types and will host...

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File Description

A very nice map made withe sniper in mind. This map is aslo good for close combat. The map supports CTF / DM / TDM game types and will host 2-25 players.

A water slide is centerpiece for the map providing great asthetics! This map incorporates some very cool ideas I have never seen in multiplayer maps before. It has the best of both worlds...sniping outside in the wide open areas and alot of close combat indoors. DM/TDM offers some secret rooms. Secret rooms are disabled in CTF to make for a balanced map. Camera portals are visible in all modes & will provide for an equal edge for both sides, red and Blue.

Go give it a try :thumbsup:

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Readme
===================================================

Title                   :Tainted Angel
Description             :A well balanced map from sniping to close combat.
Release Date            :March 11 2005
Version			:Final version
Filename                :tainted_angel.bsp
Author                  :-=T^A^=-Cuda
Email                   :barra_cuda77@hotmail.com
website                 :http://cuda_77.tripod.com
 
===================================================

* Construction *

Buildtime               :A few months, hour here, hour there :) 
Compile Time            :20 minutes  
Editor                  :GTK Radiant 1.4.0 
Map Known Bugs          :none 
Gametype Known Bugs     :none 
Features                :Camera portals / Teleporters 
Secret                  :3 secret rooms + mine :)
New Textures?		:Custome textures for teleporters 
New Sounds?		:none
Custom Soundtrack?	:none 
Compile Machine         :AMD ATHLON XP2400 Quantispeed 
 

===================================================

* Play Information *

Game                  :Sof2 
Type                  :Multiplayer 
Supported Modes	      :CTF / DM / TDM 
Players               :2 - 25

===============================================================

* Installation *                 
                                                 
INSTALL THE PK3 FILE DIRECTLY IN BASE DIRECTORY!!
(example: C:\Program Files\Soldier of Fortune II - Double Helix\Base\tainted_angel.pk3)

==============================================================

* PLAYERS *

Select tainted_angel from the multiplayer server list.

===============================================================


* Spezial  Thanks *
Most of all, thanks to   ---> WWW.TaintedAngelClan.COM <---  for this great opportunity.
All current members of Tainted Angel Clan, you guys did a great
job with input & testing.
Geoff, we have alot of hours in here....thanks bro !
Cherry, thanks for hours of testing !
www.sof2files.com For the great work they do for the community

=================================================================

* Permissions *

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you include all files, including this readme, 
intact in the original archive.

=================================================================

* Warning - Must Read and Understand Before Use *

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed 
that users who run this file, automatically are considered as having read and understood 
this liability clause before using the said file.

=================================================================

* MAP Information *

A water slide is centerpiece for the map providing great asthetics!
This map incorporates some very cool ideas I have never seen in multiplayer maps before.
It has the best of both worlds...sniping outside in the wide open areas and alot of close 
combat indoors. DM/TDM offers some secret rooms. Secret rooms are disabled in CTF 
to make for a balanced map. Camera portals are visible in all modes & will provide for an 
equal edge for both sides, red and Blue.

Read More

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Cuda


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Registered 24th February 2003

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