A quick frag map based initially on a two-level car park style layout.
GameTypes: Elimination Only
Players: 20 Max
=================================================== Title: Tec Depot Description: A quick frag map based initially on a two-level car park style layout. Release Date: 1st August 2004 Version: v1 BSP Filename: mp_tecdepot.bsp Author: [Tec]ChickenGiblets Email: firstname.lastname@example.org Clan Web Site: http://www.tec-clan.co.uk =================================================== * Construction * Buildtime: About 10 days of my spare time, probably 40 hours I guess. Compile Time: 35 minutes for final compile Editor: GtkRadiant 1.4.0 Map Known Bugs: None that I've found yet. Gametype Known Bugs: None New Textures?: No New Sounds?: No Custom Soundtrack?: No Compile Machine: AMD 3000xp custom build. =================================================== * Play Information * Game: SoF2 - Double Helix Supported Modes: Elimination only at the moment, I'll add CTF if there's any demand. Requires: SoF2, should work on all versions Players: 20 maximum =================================================== * Installation * Use Winzip or similar achiving program to extract the .PK3 file to your SoF2 base directory (example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base) =================================================== * Other info * This is my first map, I only picked up and started using Gtk in mid-July so if you have any suggestions or improvements (or even bugs you've found) please let me know. A special mention should go to the rest of the bunch in the [Tec] clan and those who play on the two Tec servers, they're a great bunch of guys and girls. =================================================== * Credits * Id Software for The Q3Ta engine Raven Team for SOF2:Double Helix Game and the original qvm files Gtk Radiant Team *Special Thanks* www.sof2files.com For the great work they do for the community ReadMe template created by Black_Ice@sof2files.com =================================================== * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive. =================================================== * Warning - Must Read and Understand Before Use* The author of this file accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this file. It is deemed that users who run this file, automatically are considered as having read and understood this liability clause before using the said file. ===================================================
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